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[Released] Move Showcase: Z-Moves in SM Ubers (Part 1)

Discussion in 'Article Review' started by Joyverse, Mar 28, 2017.

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  1. Joyverse

    Joyverse Back for a blast!

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    [​IMG]



    Ever thought of which Z-Moves your Ubers team should be running? Well then, in this Move Showcase, we'll be showcasing all the popular Z-Moves used in the tier and explain how they work!

    DISCLAIMER: This article contains both standard Z-Moves and the so-called "memes", which are at best gimmicks in the tier. The article aims to teach you how to use them properly and what the more popular variations to look out for are. Every Z-Move has an opportunity cost to it, so use it at your own risk!

    [​IMG][​IMG] [​IMG]
    Psychium Z comes first due to the sheer utility Psychic-type Z-Moves provide to Pokémon in the current metagame. Alongside the strong Shattered Psyche, Psychic has with it Z-Hypnosis and Z-Heal Block, two of the best setup moves to have graced the tier.

    Z-Hypnosis

    [​IMG][​IMG][​IMG]
    Z-Hypnosis is probably one of the better Z-Moves to keep around in your team if you don't need a strong one-time nuke. Z-Hypnosis turns the mentioned Pokémon into deadly late-game sweepers and puts the foe out of commission with Hypnosis. Z-Hypnosis boosts your Pokémon's Speed by a single stage, making Pokémon with otherwise middling Speed tiers, such as Lunala and Xurkitree, outrun almost every unboosted threats. Here's how they work.

    Darkrai: Darkrai is the least common when it comes to Z-Hypnosis. It usually should be running Nasty Plot sets with or without Hypnosis, but Z-Hypnosis does bring with it a surprise factor. Z-Hypnosis helps put several known Darkrai checks, such as Arceus-Dark, Arceus-Fairy, Xerneas and Magearna, to sleep, and Bad Dreams provides it with additional chip damage to take them head-on. Combine that with Nasty Plot and two moves (notably Dark Pulse and Sludge Bomb or Focus Blast) and very few threats can take it alongside the boosted Speed. You can also opt for Hypnosis with three moves, but you lose the power boost from both a potential Life Orb and Nasty Plot in exchange for being able to hit all of the aforementioned checks. Darkrai also has access to Darkinium Z, Fightinium Z, and Firium Z Z-Moves, making it a good choice for using Z-Moves in several offensively oriented teams.

    Xurkitree: Xurkitree might seem like a fish out of water in the Ubers metagame, especially since it is checked by the likes of the ever-so-popular Primal Groudon. However, it has the perfect tools to take on several of the threats in Ubers, and Z-Hypnosis happens to be its most lethal tool; combined with a setup move like Tail Glow and the boosted Speed helps snowball off KOs and gain Special Attack boosts thanks to Beast Boost. With nothing fully resisting Thunderbolt and Grass Knot at +3, Xurkitree can just run down through a weakened team with ease.

    Lunala: Lunala is by far the best user of Z-Hypnosis. With Shadow Shield on, Lunala can make use of its solid one-time bulk to nab a +1 raise in Speed while potentially lulling threats like Arceus-Dark into a deep sleep. Making use of such free turns, it can Calm Mind freely and run down through the opposing team with a combination of Moongeist Beam and Focus Blast. Calm Mind can be foregone for a third move (generally Psyshock or Moonblast to take on Chansey or Yveltal, respectively, better), but it is less effective compared to Z-Hypnosis Calm Mind variants. With all that said, it is still weak to Alolan Muk, and walls such as Chansey and Magearna can take it on given they haven't been put to sleep, so removing such walls is a much needed requirement to fulfil a Z-Hypnosis sweep.
    Z-Heal Block

    [​IMG]
    Z-Heal Block: Heal Block not only blocks the healing moves of threats such as support Arceus formes or Ho-Oh, but also blocks any passive healing from Leftovers. However, Regenerator Pokémon such as Ho-Oh and Toxapex are exempt from this rule and can heal off upon switching out. That was just the start; once boosted with Z-Power, its user also gains a handy +2 boost to its Special Attack.​
    Palkia: Dialga can take a break here, as Palkia is the best user of Z-Heal Block. It should be played against very carefully unless you risk losing a check or two to its teammates. With a solid base 100 Speed tier, it is able to outrun the likes of Yveltal, Zekrom, Kyurem-W, Primal Groudon, and Primal Kyogre, and it excels by hitting them all really, really hard. Spacial Rend and Hydro Pump are generally a given, as a +2 Hydro Pump OHKOes standard Magearna with a bit of prior damage as well as OHKOes standard Ho-Oh variants from full. Spacial Rend is generally used to hit Pokémon that generally resist or are immune to Water-type moves such as Primal Kyogre, Primal Groudon, Rayquaza, Arceus-Water, and Arceus-Dragon for nice amounts of damage, OHKOing Rayquaza and even the bulkiest of Arceus-Dragon variants.

    The fourth slot can house either Fire Blast to help against Ferrothorn, which otherwise blocks the set and reliably hits tank Solgaleo variants, or Thunder, which hits Celesteela, Arceus-Water, Lugia, and Primal Kyogre for crippling damage. However, its accuracy may be a liability against Electric-weak threats not named Kyogre.

    Faster threats are the bane of this set, though Sticky Web can help remedy this issue to an extent.​


    Shattered Psyche (Psycho Boost, Psystrike, Zen Headbutt)

    [​IMG][​IMG][​IMG]
    Shattered Psyche: The name alone is a fearful one. However, this move has its ups and downs. Shattered Psyche runs through any Pokémon unless it happens to be a Dark-type, in which case they take nothing from it, or the fat Pokémon known as Lugia, which can soak up Psychic-type moves for days at a stretch. Let that not fool you, however. This generation has seen the rise of a new offensive Ubers archetype, which is Psychic Terrain offense. A high-powered Shattered Psyche coming off from offensive behemoths like Mewtwo and Deoxys-A boosted by the strange Terrain can nuke even the sturdiest of walls.

    If that's not enough, Solgaleo with Work Up and Zen Headbutt can shoot off a physically oriented Shattered Psyche, but try not to reveal your moves too early if it isn't obvious to your opponents.

    Solgaleo, when compared to Mewtwo or Deoxys, doesn't have as much raw hitting power against its foes in general, so the Z-Move it has is generally paired off with Work Up, which makes it quite a liability, especially if you have decided to run the aforementioned move combination outside of the Terrain Offense archetype.​

    [​IMG][​IMG][​IMG]

    Z-Geomancy

    [​IMG]
    Z-Geomancy: Ever since its inception in XY, Geomancy had been a pretty controversial move, even going as far as being banned temporarily in the generation. However, the advent of SM has somehow balanced the issue with Magearna being nearly a staple in the current Ubers metagame thanks to its ability to tank hits from Fairy-types like Xerneas and steal its boost using Heart Swap.

    But that doesn't make Xerneas any less of a threat. Geomancy alone has the ability to boost its Special Attack, Special Defense, and Speed by two stages each. However, it comes with the drawback of taking a charge turn, although Z-Geomancy somehow remedies the issue of Xerneas being bait to stronger Pokémon that can take on a boosted Xerneas, such as specially defensive Primal Groudon or Ho-Oh, as the first turn of Z-Geomancy boosts all its stats by one stage with the next turn being the obvious Geomancy turn.

    Z-Geomancy is generally run with a much bulkier spread than the usual Power Herb Geomancy one, making it harder to take down with its usual solutions like Mega Lucario, Ho-Oh, and Primal Groudon. The inclusion of Ingrain in this set makes phazing moves from the likes of Primal Groudon and Lugia totally worthless. If that's not enough, it has another recovery move in Rest to shrug off heavy health loss and status for the cost of not being able to do anything for two turns.

    In saying all of this above, it might seem like Z-Geomancy Xerneas is an unbeatable beast, but it still has its cons. Magearna, as always, will be problematic thanks to Heart Swap stealing away all its boosts; it is easily able to force out a boosted Xerneas just because of that one move. If the opposing Xerneas hasn't been rooted by Ingrain yet, consider it forced out.

    The combination of Roar Primal Groudon and Clear Smog Alolan Muk might seem situational, but it is an effective way to counter the set, albeit inferior to using Magearna. The premise of the two-Pokemon core is simple; if Xerneas goes for Ingrain first, Alolan Muk can consistently keep removing its boosts with Clear Smog. If Xerneas decides to use Z-Geomancy first, Groudon can simply come in and phaze it away.

    Conclusion
    That is all for this part of Move Showcase: Z-Moves in SM Ubers. In the next part, I'll talk about useful Flying-, Ghost-, and Ground-type Z-Moves. If you have any Z-Move suggestions for me to look upon, be sure to reply! Till then!


    Joyverse - Writer
    Mysterious M - QC
    E.T. - QC, Grammar
    Sobi - Grammar
    Annoying Orange - Artist

    Do you want to contribute to Articles too? Here's How to Become an Articles Contributor.

     
    Last edited by a moderator: Jun 7, 2017
  2. Joyverse

    Joyverse Back for a blast!

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    I'm taking my good time with the writeup. @Mysterious M I suggest you suggest me some additions and removals before I actually start fleshing this out a bit more.
     
  3. Mysterious M

    Mysterious M Dream /\ Bigger

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    Arceus Dragon in Dragonium Z
    Landorous-T in Dragonium Z ( deals with gira o , salamence, zygarde)

    Sets that can be gimmicky

    Arceus can also run Normalium Z w/ refresh (rare though)
    Solgaleo can run Psychium Z (w/ work up & zen headbutt)
    Solgaleo can run Electrium Z ( i think you were the one who proposed it some time ago..)
    Reshiram can run Grassium Z. (helps it with the ground/water switch ins)
    Darkrai can run Fightium Z (tons of damage to its checks)
    Yveltal can run Darkinium Z (Z sucker punch is really fun to use and it is not a priority move)

    Will add some more perhaps later when i find time. Nice work until now, although some are gimmicky and i do not know if this is the direction you should follow for that kind of an article! Have fun.
     
    Last edited: Apr 1, 2017
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  4. Joyverse

    Joyverse Back for a blast!

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    I'll add em all and once that's released place a redirect to Ubers imo. This could be some useful shit we have here.

    I remember suggesting Wild Charge not Electrium Z for Leo but yeah lol.
     
  5. Joyverse

    Joyverse Back for a blast!

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    I went to the Ubers Room and asked people to check this article and guess what? Hawtplay, Aurora and KyogreF4N among others helped me add a bit more of usable mons in this so yeah. This gonna take me more time than possible!!
     
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  6. Joyverse

    Joyverse Back for a blast!

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    Guys Marshadow will be released soon, so I might pick this up during that time. I am busy with college and PS atm tbh. So if I do end up being absent for over a week then do lock the thread.
     
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  7. Sobi

    Sobi To be loved is a strength. To love is a weakness. Article Contributor Article Contributor

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    uh it's been more than a week, wanna know what's gonna happen with this..
     
  8. Joyverse

    Joyverse Back for a blast!

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    I'll try adding in a few more parts in this week, can't say for sure. TY for bumping my dude!
     
  9. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    Just checking up on this to see how things are going. It looks like this article will cover a substantial amount of content, so if breaking it up into parts would help (i.e. just cover Psychic and Fairy, make this Part 1, and then add the rest in subsequent articles until you cover everything), that can be an option.
     
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  10. Joyverse

    Joyverse Back for a blast!

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    Sounds cool with me. I'll have the rest of the article copy pasted somewhere.
    @E.T. how's it looking like now?

    UPDATE: This article does seem complete to me. If it really is, I'll start on the part 2 skeleton.
     
    Last edited: May 29, 2017
  11. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    I'm not following your math here. Factoring in STAB, shouldn't Psystrike be 150 BP and Psycho Boost be 210 BP? Then if you are factoring in Psychic terrain, that would be an additional 50% boost.

    Why does Solgaleo need Shattered Psyche to break Blissey or other specially defensive walls?

    Overall, this is looking much better. Tagging @Annoying Orange for possible banner ideas. Since this is going to be a mini-series of sorts, I'm thinking the banner can probably be reused. I suppose it needs a Fairium Z heading as well.
     
  12. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    [​IMG]
    [​IMG]
    because you didnt request fairium at the time of asking for the z move logos, i couldnt find font previously used as it may be removed so use these instead.

    will make banner soon
     
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  13. Joyverse

    Joyverse Back for a blast!

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    I haven't factored neither STAB nor Terrain boost here. Psystrike is 180 BP and PBoost is 200 BP when Z-Moved.

    I put that statement to differentiate it from the 2 other specially inclined Pokemon I mentioned before. If the sentence seems redundant I'll remove it.

    And thanks AO!
     
    Last edited: May 30, 2017
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  14. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    Ah okay, I see what you're saying now.

    I think it would be a little clearer to say "A high-powered Shattered Psyche"; I don't think Z-Psystrike or Z-Psycho Boost are the correct terms, since they aren't status moves, but you could change it back to how you had it if you mentioned the Z-Move in the beginning part.

    Yet, Mewtwo has Psystrike and Deoxys-A has Superpower, so mentioning Blissey doesn't make sense in that regard either. If you want note that Deoxys-A and Mewtwo use a special Shattered Psyche while Solgaleo has a physical Shattered Psyche, that would probably be okay as a passing mention, but I don't think it is really necessary unless there is another point to be made, since this should be fairly obvious.
     
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  15. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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  16. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    Advanced to [Grammar].
     
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  17. Sobi

    Sobi To be loved is a strength. To love is a weakness. Article Contributor Article Contributor

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    [​IMG]



    Ever thought of which Z-Moves your Ubers team should be running and you have no idea which one? Well then, in this Move Showcase, we'll be showcasing all the popular Z-Moves used in the tier and explain how they work!

    DISCLAIMER: This article contains both standard Z-Moves and the so-called "memes", which are at best gimmicks in the tier. The article aims to teaches you how to use them properly and what are the more popular variations to look out for are. Every Z-Moves has an opportunity cost to ithem, so use ithem at your own risk!

    [​IMG][​IMG] [​IMG]
    Psychium Z comes first due to the sheer utility Psychic-Ttype Z-Moves provide to Pokemon in the current metagame. Alongside the strong Shattered Psyche, Psychic has with it, Z-Hypnosis and Z-Heal Block, two of the best setup moves to have graced the tier.

    Z-Hypnosis

    [​IMG][​IMG][​IMG]
    Z-Hypnosis is probably one of the better Z-Moves to keep around in your team if you don't have the need for a strong one-time nuke. Z-Hypnosis turns the mentioned Pokemon into deadly late-game sweepers as well asnd putting an opponents the foe out of commission with Hypnosis. Z-Hypnosis boosts your Pokémon's Speed by a single stage, making Pokeémon with otherwise middling sSpeed- tiers like, such as Lunala and Xurkitree, outrun almost every unboosted threats. Here's how they work.

    Darkrai: Darkrai is the least common when it comes to Z-Hypnosis. It usually should be running Nasty Plot sets with or without Hypnosis, but Z-Hypnosis does bring with it, a surprise factor. Z-Hypnosis helps put several known Darkrai checks, such as Arceus-Dark, Arceus-Fairy, Xerneas and Magearna, into sleep, and Bad Dreams provides it with additional chip damage to take them head-on. Combine that with Nasty Plot and two moves (notably Dark Pulse and Sludge Bomb or Focus Blast) and very few threats can take it alongside the boosted sSpeed. You can also opt for Hypnosis with three moves, but you lose the power boost from both a potential Life Orb and Nasty Plot in exchange for being able to hit all of the aforementioned checks. Darkrai also has access to Darkinium Z, Fightinium Z, and Firium Z Z-Moves, making it a good choice for using z-mZ-Moves in several offensively oriented teams.

    Xurkitree: Xurkitree might seem like a fish out of water in the Ubers metagame. Being checked by the likes of the ever so -so-popular Primal Groudon. ButHowever, it has the perfect tools to take on several of the threats in Ubers, and Z-Hypnosis happens to be its most lethal tool; as that combined with a setup move like Tail Glow when combineand with the boosted sSpeed helps snowball off killKOs and gain Special Attack boosts thanks to Beast Boost. With nothing fully resisting Thunderbolt and Grass Knot at +3, Xurkitree can just run down through a weakened team with ease.

    Lunala: Lunala is by far the best user of Z-Hypnosis. With Shadow Shield on, Lunala can make use of its solid one-time bulk to nab a +1 raise on sin Speed while potentially lulling threats like Arceus-Dark into a deep sleep. Making use of such free turns, it can Calm Mind freely and run down through the opposing team with a combination of Moongeist Beam and Focus Blast. Calm Mind can be foregone for a third move (Ggenerally Psyshock or Moonblast to take on Chansey or Yveltal, respectively, better) but it is less- effective compared to Z-Hypnosis Calm Mind variants. With all that said, it is still weak to Alolan Muk, and walls such as Chansey and Magearna can take it on given they haven't been put to sleep. S, so removing such walls is a much needed requirement to fulfil a Z-Hypnosis sweep.
    Z-Heal Block

    [​IMG]
    Z-Heal Block: Heal Block not only blocks the healing moves of threats such as Ssupport Arceus-F formes or Ho-Oh, but it also blocks any passive healing from Leftovers as well. However, Regenerator Pokemon such as Ho-Oh and Toxapex are exempt from this rule and can heal off upon the switch-ing out. That was just the start,; once boosted with Z-Power, its user also gains a nifthandy +2 boost to its Special Attack which proves quite handy.​
    Palkia: Dialga can take a break here, as Palkia is the best user of Z-Heal Block and i. It should be played against very carefully unless you risk losing a check or two to its teammates. With a solid base 100 Base sSpeed tier, it is able to outrun the likes of Yveltal, Zekrom, Kyurem-W, Primal Groudon, and Primal Kyogre, and it excels by hitting them all really, really hard. Spacial Rend and Hydro Pump are generally a given, as a +2 Hydro Pump OHKOes standard Magearna with a bit of prior damage as well as OHKO standard Ho-Oh variants from full. Spacial Rend is generally used to hit Pokemon that generally resist or are immune to Water-type moves such as bothPrimal Kyogre, Primals Groudon, Rayquaza, Arceus-Water, and Arceus-Dragon and hit them for nice amounts of damage, OHKOing Rayquaza and even the bulkiest of Arceus-Dragon variants.

    The fourth slot can house either Fire Blast whichto helps against Ferrothorn, which otherwise blocks the set as well asnd reliably hitting Ts tank Solgaleo variants or f, or Thunder, which hits Celesteela, Arceus-Water, Lugia, and Primal Kyogre for crippling damage. However, its accuracy may be a liability against Electric-weak threats not named Kyogre.

    Faster threats are the bane of this set, though Sticky Web can help remedy this issue to an extent.​


    Shattered Psyche (Psycho Boost, Psystrike, Zen Headbutt)

    [​IMG][​IMG][​IMG]
    Shattered Psyche: The name alone is a fearful one. However, this move has it ups and downs. Shattered Psyche runs through any Pokemon unless it happens to be a Dark-Ttype that, in which case they takes nothing from it, or the fat Pokemon known as Lugia, which can soak up Psychic-type moves for days at a stretch. Let that not fool you, however. This generation has seen the rise of a new offensive Ubers archetype, which is Psychic- Terrain Ooffense. A high-powered Shattered Psyche coming off from offensive behemoths like Mewtwo orand Deoxys-A boosted by the strange tTerrain can nuke even the sturdiest of walls.

    If that's not enough, Solgaleo with Work Up and Zen Headbutt can shoot off a Pphysically- oriented Shattered Psyche, but try not to reveal your moves too early if it isn't obvious to your opponents.

    Solgaleo, when compared to Mewtwo or Deoxys, doesn't have as much raw hitting power against its foes in general, so the Z-Move it has is generally paired off with Work Up, which makes it quite a liability, especially if you have decided to run the aforementioned move combination outside of the Terrain Offense archetype.​

    [​IMG][​IMG][​IMG]

    Z-Geomancy

    [​IMG]
    Z-Geomancy: Ever since its inception in XY, Geomancy had been a pretty controversial move, evern going as far as being banned temporarily in the said generation. However, the advent of SM has somehow balanced the issue with Magearna being nearly a staple in the current Ubers metagame thanks to its ability to tank hits from Fairy-types like Xerneas and the ability to steal its boost using Heart Swap.

    But that doesn't make Xerneas any less of a threat. Geomancy alone has the ability to boost its Special Attack, Special Defence, and Speed by 2two stages each. AlbeHowever, it comes with thise drawback of takesing a charginge turn. But,, although Z-Geomancy somehow remedies the issue of Xerneas being bait to stronger Pokemon that can take on a boosted Xerneas, such as Sspecially Ddefensive Primal Groudon or Ho-Oh, as the first turn of Z-Geomancy boosts all its stats (except accuracby or evasion) by 1e stage with the next turn being the obvious Geomancy turn.

    Z-Geomancy is generally ran with a much more bulkier spread than the usual Power Herb Geomancy spreadone, making it harder to take down with its usual solutions like Mega Lucario, Ho-Oh, and Primal Groudon. The inclusion of Ingrain in this set makes phazing moves from the likes of Primal Groudon and Lugia totally worthless. If that's not all, it has another recovery move in Rest to shrug off heavy health loss and status for the cost of not being able to do anything for 2two turns.

    In saying all of this above, it might seem like Z-Geomancy Xerneas is an unbeatable beast but it still has it cons. Magearna as always will always be problematic thanks to Heart Swap stealing away all its boosts,; it is easily able to force a boosted Xerneas just because of that one move -. If the opposing Xerneas hasn't been rooted by Ingrain yet, consider it forced out.

    The combination of Roar Primal Groudon and Clear Smog Alolan Muk might seem situational, but it is an effective way to counter the set, albeit it may somehow seem inferior to using Magearna. The premise of the two-Pokemon core is simple,; if Xerneas goes for Ingrain first, then Alolan Muk can consistently keep removing its boosts with repeated uses of Clear Smog. If Xerneas decides to use Z-Geomancy first then, Groudon can simply come in and phaze it away.

    Conclusion
    That is all for this part of Move Showcase: Z-Moves in SM Ubers. In the next part, I'll talk about useful Flying-type , Ghost-type, and Ground-type Z-Moves. If you have any Z-Move suggestions for me to look upon then, be sure to reply! Till then!​

    [​IMG]



    Ever thought of which Z-Moves your Ubers team should be running? Well then, in this Move Showcase, we'll be showcasing all the popular Z-Moves used in the tier and explain how they work!

    DISCLAIMER: This article contains both standard Z-Moves and the so-called "memes", which are at best gimmicks in the tier. The article aims to teach you how to use them properly and what the more popular variations to look out for are. Every Z-Move has an opportunity cost to it, so use it at your own risk!

    [​IMG][​IMG] [​IMG]
    Psychium Z comes first due to the sheer utility Psychic-type Z-Moves provide to Pokemon in the current metagame. Alongside the strong Shattered Psyche, Psychic has with it Z-Hypnosis and Z-Heal Block, two of the best setup moves to have graced the tier.

    Z-Hypnosis

    [​IMG][​IMG][​IMG]
    Z-Hypnosis is probably one of the better Z-Moves to keep around in your team if you don't need a strong one-time nuke. Z-Hypnosis turns the mentioned Pokemon into deadly late-game sweepers and puts the foe out of commission with Hypnosis. Z-Hypnosis boosts your Pokémon's Speed by a single stage, making Pokémon with otherwise middling Speed tiers, such as Lunala and Xurkitree, outrun almost every unboosted threats. Here's how they work.

    Darkrai: Darkrai is the least common when it comes to Z-Hypnosis. It usually should be running Nasty Plot sets with or without Hypnosis, but Z-Hypnosis does bring with it a surprise factor. Z-Hypnosis helps put several known Darkrai checks, such as Arceus-Dark, Arceus-Fairy, Xerneas and Magearna, to sleep, and Bad Dreams provides it with additional chip damage to take them head-on. Combine that with Nasty Plot and two moves (notably Dark Pulse and Sludge Bomb or Focus Blast) and very few threats can take it alongside the boosted Speed. You can also opt for Hypnosis with three moves, but you lose the power boost from both a potential Life Orb and Nasty Plot in exchange for being able to hit all of the aforementioned checks. Darkrai also has access to Darkinium Z, Fightinium Z, and Firium Z Z-Moves, making it a good choice for using Z-Moves in several offensively oriented teams.

    Xurkitree: Xurkitree might seem like a fish out of water in the Ubers metagame. Being checked by the likes of the ever-so-popular Primal Groudon. However, it has the perfect tools to take on several of the threats in Ubers, and Z-Hypnosis happens to be its most lethal tool; combined with a setup move like Tail Glow and the boosted Speed helps snowball off KOs and gain Special Attack boosts thanks to Beast Boost. With nothing fully resisting Thunderbolt and Grass Knot at +3, Xurkitree can just run down through a weakened team with ease.

    Lunala: Lunala is by far the best user of Z-Hypnosis. With Shadow Shield on, Lunala can make use of its solid one-time bulk to nab a +1 raise in Speed while potentially lulling threats like Arceus-Dark into a deep sleep. Making use of such free turns, it can Calm Mind freely and run down through the opposing team with a combination of Moongeist Beam and Focus Blast. Calm Mind can be foregone for a third move (generally Psyshock or Moonblast to take on Chansey or Yveltal, respectively, better) but it is less effective compared to Z-Hypnosis Calm Mind variants. With all that said, it is still weak to Alolan Muk, and walls such as Chansey and Magearna can take it on given they haven't been put to sleep, so removing such walls is a much needed requirement to fulfil a Z-Hypnosis sweep.
    Z-Heal Block

    [​IMG]
    Z-Heal Block: Heal Block not only blocks the healing moves of threats such as support Arceus formes or Ho-Oh, but also blocks any passive healing from Leftovers. However, Regenerator Pokemon such as Ho-Oh and Toxapex are exempt from this rule and can heal off upon switching out. That was just the start; once boosted with Z-Power, its user also gains a handy +2 boost to its Special Attack.​
    Palkia: Dialga can take a break here, as Palkia is the best user of Z-Heal Block. It should be played against very carefully unless you risk losing a check or two to its teammates. With a solid base 100 Speed tier, it is able to outrun the likes of Yveltal, Zekrom, Kyurem-W, Primal Groudon, and Primal Kyogre, and it excels by hitting them all really, really hard. Spacial Rend and Hydro Pump are generally a given, as a +2 Hydro Pump OHKOes standard Magearna with a bit of prior damage as well as OHKO standard Ho-Oh variants from full. Spacial Rend is generally used to hit Pokemon that generally resist or are immune to Water-type moves such as Primal Kyogre, Primal Groudon, Rayquaza, Arceus-Water, and Arceus-Dragon for nice amounts of damage, OHKOing Rayquaza and even the bulkiest of Arceus-Dragon variants.

    The fourth slot can house either Fire Blast to help against Ferrothorn, which otherwise blocks the set and reliably hits tank Solgaleo variants, or Thunder, which hits Celesteela, Arceus-Water, Lugia, and Primal Kyogre for crippling damage. However, its accuracy may be a liability against Electric-weak threats not named Kyogre.

    Faster threats are the bane of this set, though Sticky Web can help remedy this issue to an extent.​


    Shattered Psyche (Psycho Boost, Psystrike, Zen Headbutt)

    [​IMG][​IMG][​IMG]
    Shattered Psyche: The name alone is a fearful one. However, this move has it ups and downs. Shattered Psyche runs through any Pokemon unless it happens to be a Dark-type, in which case they take nothing from it, or the fat Pokemon known as Lugia, which can soak up Psychic-type moves for days at a stretch. Let that not fool you, however. This generation has seen the rise of a new offensive Ubers archetype, which is Psychic Terrain offense. A high-powered Shattered Psyche coming off from offensive behemoths like Mewtwo and Deoxys-A boosted by the strange Terrain can nuke even the sturdiest of walls.

    If that's not enough, Solgaleo with Work Up and Zen Headbutt can shoot off a physically oriented Shattered Psyche, but try not to reveal your moves too early if it isn't obvious to your opponents.

    Solgaleo, when compared to Mewtwo or Deoxys, doesn't have as much raw hitting power against its foes in general, so the Z-Move it has is generally paired off with Work Up, which makes it quite a liability, especially if you have decided to run the aforementioned move combination outside of the Terrain Offense archetype.​

    [​IMG][​IMG][​IMG]

    Z-Geomancy

    [​IMG]
    Z-Geomancy: Ever since its inception in XY, Geomancy had been a pretty controversial move, even going as far as being banned temporarily in the generation. However, the advent of SM has somehow balanced the issue with Magearna being nearly a staple in the current Ubers metagame thanks to its ability to tank hits from Fairy-types like Xerneas and steal its boost using Heart Swap.

    But that doesn't make Xerneas any less of a threat. Geomancy alone has the ability to boost its Special Attack, Special Defence, and Speed by two stages each. However, it comes with the drawback of taking a charge turn, although Z-Geomancy somehow remedies the issue of Xerneas being bait to stronger Pokemon that can take on a boosted Xerneas, such as specially defensive Primal Groudon or Ho-Oh, as the first turn of Z-Geomancy boosts all its stats by one stage with the next turn being the obvious Geomancy turn.

    Z-Geomancy is generally ran with a much more bulkier spread than the usual Power Herb Geomancy one, making it harder to take down with its usual solutions like Mega Lucario, Ho-Oh, and Primal Groudon. The inclusion of Ingrain in this set makes phazing moves from the likes of Primal Groudon and Lugia totally worthless. If that's not all, it has another recovery move in Rest to shrug off heavy health loss and status for the cost of not being able to do anything for two turns.

    In saying all of this above, it might seem like Z-Geomancy Xerneas is an unbeatable beast but it still has it cons. Magearna as always will always be problematic thanks to Heart Swap stealing away all its boosts; it is easily able to force a boosted Xerneas just because of that one move. If the opposing Xerneas hasn't been rooted by Ingrain yet, consider it forced out.

    The combination of Roar Primal Groudon and Clear Smog Alolan Muk might seem situational, but it is an effective way to counter the set, albeit inferior to using Magearna. The premise of the two-Pokemon core is simple; if Xerneas goes for Ingrain first, Alolan Muk can consistently keep removing its boosts with Clear Smog. If Xerneas decides to use Z-Geomancy first, Groudon can simply come in and phaze it away.

    Conclusion
    That is all for this part of Move Showcase: Z-Moves in SM Ubers. In the next part, I'll talk about useful Flying-, Ghost-, and Ground-type Z-Moves. If you have any Z-Move suggestions for me to look upon, be sure to reply! Till then!​

    This was a really nice read - good job :]

    GP 1/2
     
    Last edited: Jun 3, 2017
    Joyverse likes this.
  18. Joyverse

    Joyverse Back for a blast!

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    I won't implement.

    But man, you dabess. Thank you!
     
  19. Sobi

    Sobi To be loved is a strength. To love is a weakness. Article Contributor Article Contributor

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    You can implement now!
     
  20. Joyverse

    Joyverse Back for a blast!

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    (copy/pasting is borked on Macs.. (or I might be just too bad at doing stuff))

    I am facing a bit of difficulty trying to set the c/p as the opening post. @E.T. can you please help?
     
  21. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    Done.
     
    Joyverse and Sobi like this.
  22. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    Grammar Check
    [​IMG]



    Ever thought of which Z-Moves your Ubers team should be running? Well then, in this Move Showcase, we'll be showcasing all the popular Z-Moves used in the tier and explain how they work!

    DISCLAIMER: This article contains both standard Z-Moves and the so-called "memes", which are at best gimmicks in the tier. The article aims to teach you how to use them properly and what the more popular variations to look out for are. Every Z-Move has an opportunity cost to it, so use it at your own risk!

    [​IMG][​IMG] [​IMG]
    Psychium Z comes first due to the sheer utility Psychic-type Z-Moves provide to Pokeémon in the current metagame. Alongside the strong Shattered Psyche, Psychic has with it Z-Hypnosis and Z-Heal Block, two of the best setup moves to have graced the tier.

    Z-Hypnosis

    [​IMG][​IMG][​IMG]
    Z-Hypnosis is probably one of the better Z-Moves to keep around in your team if you don't need a strong one-time nuke. Z-Hypnosis turns the mentioned Pokeémon into deadly late-game sweepers and puts the foe out of commission with Hypnosis. Z-Hypnosis boosts your Pokémon's Speed by a single stage, making Pokémon with otherwise middling Speed tiers, such as Lunala and Xurkitree, outrun almost every unboosted threats. Here's how they work.

    Darkrai: Darkrai is the least common when it comes to Z-Hypnosis. It usually should be running Nasty Plot sets with or without Hypnosis, but Z-Hypnosis does bring with it a surprise factor. Z-Hypnosis helps put several known Darkrai checks, such as Arceus-Dark, Arceus-Fairy, Xerneas and Magearna, to sleep, and Bad Dreams provides it with additional chip damage to take them head-on. Combine that with Nasty Plot and two moves (notably Dark Pulse and Sludge Bomb or Focus Blast) and very few threats can take it alongside the boosted Speed. You can also opt for Hypnosis with three moves, but you lose the power boost from both a potential Life Orb and Nasty Plot in exchange for being able to hit all of the aforementioned checks. Darkrai also has access to Darkinium Z, Fightinium Z, and Firium Z Z-Moves, making it a good choice for using Z-Moves in several offensively oriented teams.

    Xurkitree: Xurkitree might seem like a fish out of water in the Ubers metagame. Being, especially since it is checked by the likes of the ever-so-popular Primal Groudon. (wording change to prevent it from being a sentence fragment) However, it has the perfect tools to take on several of the threats in Ubers, and Z-Hypnosis happens to be its most lethal tool; combined with a setup move like Tail Glow and the boosted Speed helps snowball off KOs and gain Special Attack boosts thanks to Beast Boost. With nothing fully resisting Thunderbolt and Grass Knot at +3, Xurkitree can just run down through a weakened team with ease.

    Lunala: Lunala is by far the best user of Z-Hypnosis. With Shadow Shield on, Lunala can make use of its solid one-time bulk to nab a +1 raise in Speed while potentially lulling threats like Arceus-Dark into a deep sleep. Making use of such free turns, it can Calm Mind freely and run down through the opposing team with a combination of Moongeist Beam and Focus Blast. Calm Mind can be foregone for a third move (generally Psyshock or Moonblast to take on Chansey or Yveltal, respectively, better), but it is less effective compared to Z-Hypnosis Calm Mind variants. (Not sure if the comma should be placed after the parenthesis or after move, but one is needed) With all that said, it is still weak to Alolan Muk, and walls such as Chansey and Magearna can take it on given they haven't been put to sleep, so removing such walls is a much needed requirement to fulfil a Z-Hypnosis sweep.
    Z-Heal Block

    [​IMG]
    Z-Heal Block: Heal Block not only blocks the healing moves of threats such as support Arceus formes or Ho-Oh, but also blocks any passive healing from Leftovers. However, Regenerator Pokeémon such as Ho-Oh and Toxapex are exempt from this rule and can heal off upon switching out. That was just the start; once boosted with Z-Power, its user also gains a handy +2 boost to its Special Attack.​
    Palkia: Dialga can take a break here, as Palkia is the best user of Z-Heal Block. It should be played against very carefully unless you risk losing a check or two to its teammates. With a solid base 100 Speed tier, it is able to outrun the likes of Yveltal, Zekrom, Kyurem-W, Primal Groudon, and Primal Kyogre, and it excels by hitting them all really, really hard. Spacial Rend and Hydro Pump are generally a given, as a +2 Hydro Pump OHKOes standard Magearna with a bit of prior damage as well as OHKOes standard Ho-Oh variants from full. Spacial Rend is generally used to hit Pokeémon that generally resist or are immune to Water-type moves such as Primal Kyogre, Primal Groudon, Rayquaza, Arceus-Water, and Arceus-Dragon for nice amounts of damage, OHKOing Rayquaza and even the bulkiest of Arceus-Dragon variants.

    The fourth slot can house either Fire Blast to help against Ferrothorn, which otherwise blocks the set and reliably hits tank Solgaleo variants, or Thunder, which hits Celesteela, Arceus-Water, Lugia, and Primal Kyogre for crippling damage. However, its accuracy may be a liability against Electric-weak threats not named Kyogre.

    Faster threats are the bane of this set, though Sticky Web can help remedy this issue to an extent.​


    Shattered Psyche (Psycho Boost, Psystrike, Zen Headbutt)

    [​IMG][​IMG][​IMG]
    Shattered Psyche: The name alone is a fearful one. However, this move has its ups and downs. Shattered Psyche runs through any Pokeémon unless it happens to be a Dark-type, in which case they take nothing from it, or the fat Pokeémon known as Lugia, which can soak up Psychic-type moves for days at a stretch. Let that not fool you, however. This generation has seen the rise of a new offensive Ubers archetype, which is Psychic Terrain offense. A high-powered Shattered Psyche coming off from offensive behemoths like Mewtwo and Deoxys-A boosted by the strange Terrain can nuke even the sturdiest of walls.

    If that's not enough, Solgaleo with Work Up and Zen Headbutt can shoot off a physically oriented Shattered Psyche, but try not to reveal your moves too early if it isn't obvious to your opponents.

    Solgaleo, when compared to Mewtwo or Deoxys, doesn't have as much raw hitting power against its foes in general, so the Z-Move it has is generally paired off with Work Up, which makes it quite a liability, especially if you have decided to run the aforementioned move combination outside of the Terrain Offense archetype.​

    [​IMG][​IMG][​IMG]

    Z-Geomancy

    [​IMG]
    Z-Geomancy: Ever since its inception in XY, Geomancy had been a pretty controversial move, even going as far as being banned temporarily in the generation. However, the advent of SM has somehow balanced the issue with Magearna being nearly a staple in the current Ubers metagame thanks to its ability to tank hits from Fairy-types like Xerneas and steal its boost using Heart Swap.

    But that doesn't make Xerneas any less of a threat. Geomancy alone has the ability to boost its Special Attack, Special Defencse, and Speed by two stages each. However, it comes with the drawback of taking a charge turn, although Z-Geomancy somehow remedies the issue of Xerneas being bait to stronger Pokeémon that can take on a boosted Xerneas, such as specially defensive Primal Groudon or Ho-Oh, as the first turn of Z-Geomancy boosts all its stats by one stage with the next turn being the obvious Geomancy turn.

    Z-Geomancy is generally raun with a much more bulkier spread than the usual Power Herb Geomancy one, making it harder to take down with its usual solutions like Mega Lucario, Ho-Oh, and Primal Groudon. The inclusion of Ingrain in this set makes phazing moves from the likes of Primal Groudon and Lugia totally worthless. If that's not allenough, it has another recovery move in Rest to shrug off heavy health loss and status for the cost of not being able to do anything for two turns. ("If that's not all" didn't make sense. "If that's not enough" seems better.)

    In saying all of this above, it might seem like Z-Geomancy Xerneas is an unbeatable beast, but it still has its cons. Magearna, as always, will always be problematic thanks to Heart Swap stealing away all its boosts; it is easily able to force out a boosted Xerneas just because of that one move. If the opposing Xerneas hasn't been rooted by Ingrain yet, consider it forced out.

    The combination of Roar Primal Groudon and Clear Smog Alolan Muk might seem situational, but it is an effective way to counter the set, albeit inferior to using Magearna. The premise of the two-Pokemon core is simple; if Xerneas goes for Ingrain first, Alolan Muk can consistently keep removing its boosts with Clear Smog. If Xerneas decides to use Z-Geomancy first, Groudon can simply come in and phaze it away.

    Conclusion
    That is all for this part of Move Showcase: Z-Moves in SM Ubers. In the next part, I'll talk about useful Flying-, Ghost-, and Ground-type Z-Moves. If you have any Z-Move suggestions for me to look upon, be sure to reply! Till then!​

    Copy and Paste
    [​IMG]



    Ever thought of which Z-Moves your Ubers team should be running? Well then, in this Move Showcase, we'll be showcasing all the popular Z-Moves used in the tier and explain how they work!

    DISCLAIMER: This article contains both standard Z-Moves and the so-called "memes", which are at best gimmicks in the tier. The article aims to teach you how to use them properly and what the more popular variations to look out for are. Every Z-Move has an opportunity cost to it, so use it at your own risk!

    [​IMG][​IMG] [​IMG]
    Psychium Z comes first due to the sheer utility Psychic-type Z-Moves provide to Pokémon in the current metagame. Alongside the strong Shattered Psyche, Psychic has with it Z-Hypnosis and Z-Heal Block, two of the best setup moves to have graced the tier.

    Z-Hypnosis

    [​IMG][​IMG][​IMG]
    Z-Hypnosis is probably one of the better Z-Moves to keep around in your team if you don't need a strong one-time nuke. Z-Hypnosis turns the mentioned Pokémon into deadly late-game sweepers and puts the foe out of commission with Hypnosis. Z-Hypnosis boosts your Pokémon's Speed by a single stage, making Pokémon with otherwise middling Speed tiers, such as Lunala and Xurkitree, outrun almost every unboosted threats. Here's how they work.

    Darkrai: Darkrai is the least common when it comes to Z-Hypnosis. It usually should be running Nasty Plot sets with or without Hypnosis, but Z-Hypnosis does bring with it a surprise factor. Z-Hypnosis helps put several known Darkrai checks, such as Arceus-Dark, Arceus-Fairy, Xerneas and Magearna, to sleep, and Bad Dreams provides it with additional chip damage to take them head-on. Combine that with Nasty Plot and two moves (notably Dark Pulse and Sludge Bomb or Focus Blast) and very few threats can take it alongside the boosted Speed. You can also opt for Hypnosis with three moves, but you lose the power boost from both a potential Life Orb and Nasty Plot in exchange for being able to hit all of the aforementioned checks. Darkrai also has access to Darkinium Z, Fightinium Z, and Firium Z Z-Moves, making it a good choice for using Z-Moves in several offensively oriented teams.

    Xurkitree: Xurkitree might seem like a fish out of water in the Ubers metagame, especially since it is checked by the likes of the ever-so-popular Primal Groudon. However, it has the perfect tools to take on several of the threats in Ubers, and Z-Hypnosis happens to be its most lethal tool; combined with a setup move like Tail Glow and the boosted Speed helps snowball off KOs and gain Special Attack boosts thanks to Beast Boost. With nothing fully resisting Thunderbolt and Grass Knot at +3, Xurkitree can just run down through a weakened team with ease.

    Lunala: Lunala is by far the best user of Z-Hypnosis. With Shadow Shield on, Lunala can make use of its solid one-time bulk to nab a +1 raise in Speed while potentially lulling threats like Arceus-Dark into a deep sleep. Making use of such free turns, it can Calm Mind freely and run down through the opposing team with a combination of Moongeist Beam and Focus Blast. Calm Mind can be foregone for a third move (generally Psyshock or Moonblast to take on Chansey or Yveltal, respectively, better), but it is less effective compared to Z-Hypnosis Calm Mind variants. With all that said, it is still weak to Alolan Muk, and walls such as Chansey and Magearna can take it on given they haven't been put to sleep, so removing such walls is a much needed requirement to fulfil a Z-Hypnosis sweep.
    Z-Heal Block

    [​IMG]
    Z-Heal Block: Heal Block not only blocks the healing moves of threats such as support Arceus formes or Ho-Oh, but also blocks any passive healing from Leftovers. However, Regenerator Pokémon such as Ho-Oh and Toxapex are exempt from this rule and can heal off upon switching out. That was just the start; once boosted with Z-Power, its user also gains a handy +2 boost to its Special Attack.​
    Palkia: Dialga can take a break here, as Palkia is the best user of Z-Heal Block. It should be played against very carefully unless you risk losing a check or two to its teammates. With a solid base 100 Speed tier, it is able to outrun the likes of Yveltal, Zekrom, Kyurem-W, Primal Groudon, and Primal Kyogre, and it excels by hitting them all really, really hard. Spacial Rend and Hydro Pump are generally a given, as a +2 Hydro Pump OHKOes standard Magearna with a bit of prior damage as well as OHKOes standard Ho-Oh variants from full. Spacial Rend is generally used to hit Pokémon that generally resist or are immune to Water-type moves such as Primal Kyogre, Primal Groudon, Rayquaza, Arceus-Water, and Arceus-Dragon for nice amounts of damage, OHKOing Rayquaza and even the bulkiest of Arceus-Dragon variants.

    The fourth slot can house either Fire Blast to help against Ferrothorn, which otherwise blocks the set and reliably hits tank Solgaleo variants, or Thunder, which hits Celesteela, Arceus-Water, Lugia, and Primal Kyogre for crippling damage. However, its accuracy may be a liability against Electric-weak threats not named Kyogre.

    Faster threats are the bane of this set, though Sticky Web can help remedy this issue to an extent.​


    Shattered Psyche (Psycho Boost, Psystrike, Zen Headbutt)

    [​IMG][​IMG][​IMG]
    Shattered Psyche: The name alone is a fearful one. However, this move has its ups and downs. Shattered Psyche runs through any Pokémon unless it happens to be a Dark-type, in which case they take nothing from it, or the fat Pokémon known as Lugia, which can soak up Psychic-type moves for days at a stretch. Let that not fool you, however. This generation has seen the rise of a new offensive Ubers archetype, which is Psychic Terrain offense. A high-powered Shattered Psyche coming off from offensive behemoths like Mewtwo and Deoxys-A boosted by the strange Terrain can nuke even the sturdiest of walls.

    If that's not enough, Solgaleo with Work Up and Zen Headbutt can shoot off a physically oriented Shattered Psyche, but try not to reveal your moves too early if it isn't obvious to your opponents.

    Solgaleo, when compared to Mewtwo or Deoxys, doesn't have as much raw hitting power against its foes in general, so the Z-Move it has is generally paired off with Work Up, which makes it quite a liability, especially if you have decided to run the aforementioned move combination outside of the Terrain Offense archetype.​

    [​IMG][​IMG][​IMG]

    Z-Geomancy

    [​IMG]
    Z-Geomancy: Ever since its inception in XY, Geomancy had been a pretty controversial move, even going as far as being banned temporarily in the generation. However, the advent of SM has somehow balanced the issue with Magearna being nearly a staple in the current Ubers metagame thanks to its ability to tank hits from Fairy-types like Xerneas and steal its boost using Heart Swap.

    But that doesn't make Xerneas any less of a threat. Geomancy alone has the ability to boost its Special Attack, Special Defense, and Speed by two stages each. However, it comes with the drawback of taking a charge turn, although Z-Geomancy somehow remedies the issue of Xerneas being bait to stronger Pokémon that can take on a boosted Xerneas, such as specially defensive Primal Groudon or Ho-Oh, as the first turn of Z-Geomancy boosts all its stats by one stage with the next turn being the obvious Geomancy turn.

    Z-Geomancy is generally run with a much bulkier spread than the usual Power Herb Geomancy one, making it harder to take down with its usual solutions like Mega Lucario, Ho-Oh, and Primal Groudon. The inclusion of Ingrain in this set makes phazing moves from the likes of Primal Groudon and Lugia totally worthless. If that's not enough, it has another recovery move in Rest to shrug off heavy health loss and status for the cost of not being able to do anything for two turns.

    In saying all of this above, it might seem like Z-Geomancy Xerneas is an unbeatable beast, but it still has its cons. Magearna, as always, will be problematic thanks to Heart Swap stealing away all its boosts; it is easily able to force out a boosted Xerneas just because of that one move. If the opposing Xerneas hasn't been rooted by Ingrain yet, consider it forced out.

    The combination of Roar Primal Groudon and Clear Smog Alolan Muk might seem situational, but it is an effective way to counter the set, albeit inferior to using Magearna. The premise of the two-Pokemon core is simple; if Xerneas goes for Ingrain first, Alolan Muk can consistently keep removing its boosts with Clear Smog. If Xerneas decides to use Z-Geomancy first, Groudon can simply come in and phaze it away.

    Conclusion
    That is all for this part of Move Showcase: Z-Moves in SM Ubers. In the next part, I'll talk about useful Flying-, Ghost-, and Ground-type Z-Moves. If you have any Z-Move suggestions for me to look upon, be sure to reply! Till then!​

    I'll be ready to add Special Thanks and set a release date after the check is implemented (I don't mind doing that again if you still don't have computer access).
     
    Joyverse and EvilDingoRobot like this.
  23. Joyverse

    Joyverse Back for a blast!

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    It'll be highly appreciated, thanks.
     
  24. E.T.

    E.T. Random Slowpoke Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

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    Advanced to Final and added Special Thanks. When will you be able to post it? I'd like to aim for this weekend if possible.

    EDIT: Setting a release date for Friday, June 9th. I'll be posting it as Joyverse had to resign due to not having enough free time.
     
    Last edited: Jun 8, 2017
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