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Stuff to add in gen 7

Discussion in 'Development General' started by fitzy, Nov 8, 2016.

  1. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    (18:39:12) +Fuzzysqurl is Developing, Do not disturb: someone make a thread for me
    (18:39:16) +Fuzzysqurl is Developing, Do not disturb: and put all the stuff in there

    Post here to add things that should be added to the Gen 7 Release.

    --- Post updated ---
    Courtesy smogon:
    http://www.smogon.com/forums/thread...-mine-resource-thread-most-info-here.3586425/



    Sucker Punch power 80 > 70
    Z-Splash grants the user +3 Attack
    Z-Destiny Bond forces all users to attack it
    Dark Void accuracy 80% > 50%
    Z-Geomancy, Z-Celebrate, Z-Happy Hour, Z-Hold Hands, and Z-Conversion raise all stats +1 stage.
    Z-Hidden Power always transforms into the Normal-type Breakneck Blitz no matter what type it is
    New Move: Brutal Swing. Dark type, 60 BP, hits everyone around it. Also a TM.
    Confirm "couldn't fully protect itself" means damaging Z-Moves bypass Protect but deal reduced damage (roughly 25% of original).
    Beak Blast is a -3 priority move that burns attackers making physical contact while the move charges (one turn like Focus Punch) (https://twitter.com/pokemon_PhD/status/795976669102297088)
    Z-Belly Drum restores HP before deducting the 50%, so it can be used below 50% health (Also From Omega_Donut)
    Z-Protect raises crit rate (only looked at data), Z-Detect raises evasion one level
    Z-Parting Shot and Z-Memento also restore HP of the incoming Pokemon, no idea how much

    Base stats:
    http://pastebin.com/GwZBGpfx

    Current pokemon changes https://twitter.com/kaphotics/status/796013713169911814


    pokemon data http://goo.gl/Jah8Nz
    move data http://goo.gl/l5kTJu
    new ability http://goo.gl/Qfv5m2
    new items http://goo.gl/EvNV2U

    https://twitter.com/pokemon_PhD/status/796028504328507392 weather timer

    https://twitter.com/pokemon_PhD/status/796045798681247744 z-move mechanic
     
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  2. Atli

    Atli Time just fades the pages in my book of memories Forum Moderator Server Administrator Forum Moderator Server Administrator

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    Z moves BP

    Original BP -> Z move BP
    55- -> 100
    60/65 -> 120
    70/75 -> 140
    80/85 -> 160
    90/95 -> 175
    100 -> 180
    110 -> 185
    120/125 -> 190
    130 -> 195
    140+ -> 200

    Fixed damage moves -> 100 (seismic toss, dragon rage, psywave, super fang and respective clones)
    Variable BP moves -> 160 (return, gyro ball, low kick, heavy slam, stored power, punishment, flail, reversal, endeavor, trump card, natural gift and respective clones)
    OHKO moves -> 180

    Multi-hit moves act weird
    15/18/20 bp moves -> 100
    25 bp moves -> 140
    Bonemerang/Double Kick/Dual Chop/Twineedle -> 100
    Double Hit -> 140
    Gear Grind -> 180
    Triple Kick -> 120
    Beat up -> 100

    Other exceptions
    Struggle -> 1 (?)
    Present -> 100
    Spit Up -> 100
    Fling -> 100
    Counter/Mirror Coat/Metal Burst/Bide -> 100
    Mega Drain -> 120
    Magnitude -> 140
    Core Enforcer -> 140
    Weather Ball/Hex -> 160 (other moves that can have their bp doubled under certain conditions such as Facade etc usually calculate z-move's damage using the regular move's bp, ex facade becomes a 140 bp z-move)
    Flying Press -> 170
    Thousand Arrows -> 180
    Final Gambit -> 180
    Land's Wrath -> 185
    Multi Attack -> 185
    Wring Out/Crush Grip -> 190
    Water Spout/Eruption -> 200
    V-Create -> 220

    Moves that can change type (hidden power, natural gift, revelation dance etc) always become Breakneck Blitz (normal type z move)
    Nature Power apparently becomes the Z-move of the move that would be used from Nature Power depending on the field.
     
    Last edited: Nov 9, 2016
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  3. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    according to Unaware's new description says, "When attacking, the Pokemon ignores the target Pokemon's stat changes"
    not an official tested confirmed difference that I know of, but it seems like set up opponents can attack you with their boosts still intact.
     
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  4. fsk

    fsk Woke up after a long dream Forum Moderator Server Moderator Forum Moderator Server Moderator

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    http://pastebin.com/d5Hed1cw
    z-move side effects for type "other" moves

    ---
    also,
    Destiny Bond now has a chance of failing if used repeatedly.
     
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  5. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Here's what I still need to do. I will let anyone know what I need help with, don't waste time doing something unless you know what you're doing because you might be doing it wrong. (In reference to movesets and sprites)

    ABILITIES:
    • Mechanics: Disguise, Dancer, Steelworker (how does it boost?), Long Reach, Shields Down, Power Construct, Schooling, Beast Boost
    • Messages: Berserk, Battery, Shields Down, Power Construct, Fluffy, Stamina, Wimp Out, Emergency Exit, Surge Surfer, Dancer, Power of Alchemy, Merciless, Water Bubble, Liquid Voice, Tangling Hair, Prism Armor, Beast Boost, Triage, Corrosion, Comatose, Stakeout (or rather, if they dont have messages then i need to know that)
    • Mold Breaker: Every ability introduced in Gen 7

    POKEMON:
    • Heights: Trumbeak, Toucannon, Crabominable, Mareanie, Toxapex, Dewpider, Araquanid, Shiinotic, Salazzle, Golispod, Dhelmise, Cosmoem
    • Sprites: Back Sprites, Back Shiny Sprites, Menu Sprites
    • Classification (not that its used anywhere but its almost finished): Trumbeak, Toucannon, Crabominable, Mareanie, Toxapex, Dewpider, Araquanid, Shiinotic, Salazzle, Golispod, Dhelmise, Cosmoem, Marshadow
    • Movesets: Everything

    MOVES:
    • Z Moves: Special Effects for Status moves, BP Changing on attacking moves, Special moves on signature pokemon, make sure they dont break move tracking, redo buttons for clearer function, fix signature z moves
    • Database: Statrate, Statboost, Stataffected, Classification, Kings Rock, Flags (oh boy), Descriptions
    • Messages if needed: Laser Focus, Instruct, Aurora Veil, Shore Up, First Impression, Baneful Bunker, Floral Healing, Strength Sap, Spotlight, Toxic Thread, Gear Up, Pollen Puff, Anchor Shot, Lunge, Fire Lash, Power Trip, Burn Up, Speed Swap, Smart Strike, Purify, Beak Blast, Brutal Swing, Psychic Fangs, Stomping Tantrum,Shadow Bone, Liquidation, Prismatic Laser, Spectral Thief, Tearful Look, Zing Zap
    ITEMS:
    • Fling Power: Z Crystals, Terrain Extender, Adrenaline Orb, Protective Pads, Electric/Psychic/Misty/Grassy seed, Memory Chips
    • Mechanics: Terrain Extender, Adrenaline Orb, Protective Pads, Electric/Psychic/Misty/Grassy seed

    MISC:
    • Weather Counter
    • Update certain tier bans (Galvanize adding to BH -ate ban, etc.)
     
    Last edited: Nov 19, 2016
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  6. turbedi

    turbedi Professional circle clicker ~~~ Forum Moderator Developer Forum Moderator Developer

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    Spectral Thief: Steals the stat boosts of the target before attacking.
    Video:
    Move message: "%s stole the target's boosted stats!"
     
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  7. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    https://github.com/po-devs/pokemon-online/commit/dfa20a49af2c63a8ce01cf6de3bec553a95cbcb9

    I finished most of the moves, didnt test them but I coded them!

    Instruct and Pollen Puff are the only 2 not coded.
    Shadow Bone/Liquidation don't have a percent rate for defense drop (I put both at 20% chance for now).
    No flags, messages, or Kings rock data yet because i dont have all the data i need



    Another big commit
    https://github.com/po-devs/pokemon-online/commit/e093ab3a

    Got some messages in, Z move powers are set up, and i coded some items

    • Move Descriptions
    • Ability Descriptions
    • Menu Sprites
    • Beast Boost Mechanics
    • Seed Mechanics
    • Weather Counter
    • Pollen Puff Mechanics
    • Instruct Mechanics

    (15:01:55) ±GitHub: Commit: https://github.com/po-devs/pokemon-online/commit/97356380 | Author: Fuzzysqurl | Commit Message: Move descriptions
     
    Last edited: Nov 11, 2016
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  8. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    Burn reportedly only takes away 6% every turn now rather than 12%. There's a few competitive videos about it.
    here
     
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  9. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    Hyper training allows for every Hidden Power type with max iv's on level 100 Pokemon.
     
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  10. Crystal Moogle

    Crystal Moogle Ayaya~

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    Since I've been using Mimikyu I thought I'd post some things.

    Secondary effects from moves still go through, eg poison from poison fang, only the damage is blocked (also the poison message comes before the disguise broken message). However, an interesting thing, unlike substitute, disguise DOES block confusion damage.
    Statuses and stuff still go through fine, it's a protect for any type of damage. Haven't been able to check sound moves and other protect avoiding moves though.
     
    Last edited: Nov 12, 2016
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  11. Annoying Orange

    Annoying Orange sweet creature Server Moderator Social Media Rep Server Moderator Social Media Rep

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    Crystal ILY

    Also was confirmed that despite the description of unaware, it still works the same.
    Mega Evolutions get their Mega's speed/ability on the turn of mega evolution now.
     
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  12. turbedi

    turbedi Professional circle clicker ~~~ Forum Moderator Developer Forum Moderator Developer

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    @Crystal Moogle What messages are displaye when Disguise prevents confusion damage? (Does it prevent confusion damage once and then breaks or is it still active for the next move? And is the "It hurt itself in its confusion!" message still shown? )
     
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  13. Crystal Moogle

    Crystal Moogle Ayaya~

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    I can't remember if it showed the "it hurt itself" message, pretty sure it did though. It only blocks the confusion damage, then the disguise is broken. So anything after hits Mimikyu fine.

    Also it fully blocks Z power moves (unlike protect).

    Also unless I forgot fairy resists ghost or something, disguise doesn't show effectiveness messages (except not effective at all, like normal/fighting)
     
    Last edited: Nov 13, 2016
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  14. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    fixed a few things regarding greninja and zygarde formes
    made silvally and memory work like arceus and plates in the teambuilder
    nerfed -ate abilities
    and the big one: movesets are now completed


    i have no idea what to do with Pikachu and its 9 different forms (looks like Cosplay is not in Gen 7? Or it is and all the cap pikachus are 1 form? or something completely random? There's only moveset data for 6 of the 9 pikachu forms) so ill leave those be for now
     
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  15. LH47

    LH47 Lollipop

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    Payback no longer doubles in power when the target switches.
    Sheer Cold no longer works on Ice-Type Pokemon and has a reduced chance to hit when used by non Ice-type Pokemon.
    Speed Swap uses the raw Speed stat and ignores stat changes.
    Water Bubble doubles the power of physical and special Water-type moves regardless of the Pokemon's type, including the Z-Move Hydro Vortex, and has no affect on status Water-type moves.
    Weak Armor now boosts Speed by 2 and lowers Defense by 1.
     
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  16. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Payback: done
    Sheer Cold: did the ice type thing. what is the accuracy reduction?
    Water bubble: done (didnt test)
    Weak Armor: done
    Speed swap: i did the message and framework, no actual swapping yet. to do later


    i also coded adrenaline orb, most of seeds (just need to call the ability on terrain change. got lazy and didnt do it right now), and the determination if a pokemon can use its special zmove or not based on their moveset and item.
     
    Last edited: Nov 14, 2016
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  17. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Fixed Aurora Veil so it stacks with Reflect/etc
    Fixed Triage priority
    Fixed Normalize stuff
    Fixed Steelworker's boost amount
    Added the main framework of Dancer and Disguise so that they work (little details like Disguise and mold breaker arent done)
    Somehow I broke Z Moves, so I fixed them again
    Fixed misty terrain and confuse
    Fixed Fluffy with fire + contact

    I also added menu sprites and numbered the pikachu hats
     
    Last edited: Nov 15, 2016
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  18. fsk

    fsk Woke up after a long dream Forum Moderator Server Moderator Forum Moderator Server Moderator

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    So more about Z moves from the in game testers on Chinese forums and some confirmed by Smogon:
    Z attacking moves:
    Z attacking moves ignore accuracy checks and always hit. even hits when opponent have +6 evasion.
    Z attacking moves does not inherit the priority of the original moves.
    Z move of Draco Meteor doesn't cause stat drops; Z-move of High Jump Kick, if missed due to immunity, takes no recoill damage.
    If the user of Z move is confused, it can hit itself, just as normal moves; it does not use up the Z move chance.
    Solar Beam etc does not need a charge turn, used immediately
    Eeveeboost Z move is from using Last Resort, but you can use Z move any time even u don't fulfill the condition to use Last Resort.
    Similarly, Fake out can be used as Z move even not on the first turn out, Sky Drop works as a one turn attack Z move even the opponent is levitate etc.
    Using Copycat directly right after using Z-move resulted in a failed Copycat
    Z moves works with Scrappy, Protean and Mold Breaker

    To generalize: Z attacking moves (signature not tested) is a one turn move based only on the base power and typing of the original moves, ignoring side effects/priority and does not need condition for the original moves to be used (fake out/solor beam etc)


    Z status moves:
    Z Geomancy used by Xerneas, boost all stats +1 at the first turn when releasing Z power, and then boost spa spdf spd +2 the next turn.
    If used by a smeargle, the second turn is the same, but first turn it randomly increases 3-4 stats to +1, and rarely 5 stats. Well I find this suspicious and ask for a restest, it turns out that this is made in error since his opponent is using some other moves during the two turns and he didnt pay attention lel.



    Others:
    the ability Water Bubble is actually interesting. It blocks burn status, halves damage from Fire type, and then double the Base Power of all water moves. This is a 2x multiplier on Water moves on top of STAB.
     
    Last edited: Nov 15, 2016
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  19. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    It sucked and it still has a minor display issue, but I had to recode Terrains and Surge abilities from scratch so I could fix a crash + get Seeds working.

    That's about all I got done today.
     
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  20. turbedi

    turbedi Professional circle clicker ~~~ Forum Moderator Developer Forum Moderator Developer

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    Can someone find any information about how the ability Beast Boost behaves when 2 or more stats have the same value?
     
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  21. Atli

    Atli Time just fades the pages in my book of memories Forum Moderator Server Administrator Forum Moderator Server Administrator

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    If two or more stats tie Beast Boost will raise the first stat in this order: Atk, Def, SpA, SpD, Spe.
     
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  22. fsk

    fsk Woke up after a long dream Forum Moderator Server Moderator Forum Moderator Server Moderator

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    miscellany of past gen mechanics changed. Info from the above post, from smogon, and from Chinese forum testers. Some are coded but included here with some further details.

    Dark type now is immune to prankster pokemon's "type other" move as long as it targets it.
    E.g. Prankster thunder wave doesn't work on dark opponents; it is also the same even if ur boosted priority is below 0....So, "screw you and your -5 priority Roar." From Smogon tester UltiMario

    Furthermore, same testers show that "Dark types are immune to any Prankster-boosted moves that transform into moves that target it, even if that move is a damaging move". So prankster + Nature Power, Copycat, Mirror Move, and Metronome all fails on dark opponents.

    Moves targets at the field is not affected.
    Also, "Dark-type immunity to Prankster moves doesn't extend to allied Pokémon." The tester used 4 Murkrows on the field, one with Prankster used Perish Song and only it and its ally Murkrow were affected.

    In the past gen, if aegislash used king's shield while getting hit by a fighting/poison/normal contact move, the attack stat of the attack user does not drop. This is no longer the case now. So for King's Shield as long u use a contact move u have attack drastically drop.

    Misty Terrain now blocks confusion, which it didn't in gen 6.
    Swagger on a grounded Pokemon while Misty Terrain is up will only give it a +2 Attack boost without confusing it.

    50% accuracy and used by Darkrai only. already coded i assume.
    Note: Assist can call Dark Void but it fails when used by a Pokemon that's not Darkrai.

    Burn damage has been reduced to 1/16th the user Max HP regardless of their type. Pokemon with Heatproof take 1/32 of their Max HP as damage.

    already known that it uses speed/ability like prankster boost priority on the turn of mega evolved if the Mega form has it (Banette).
    More: This does not affect the Speed of other Pokemon on the field. In double battle, if rain is up and Charizard mega evolves into Mega Charizard-Y and Drought activates, Swift Swimmers still have the boost and attack first. (Needs testing: swampert in rain mega evolve, assume it gets boost)

    Pokemon can now "re-learn" Level Up moves regardless of their level, but they cannot learn Level Up moves unique to their evolution/pre-evolution.

    Arceus type will change to match the Z-Crystal it is holding but Judgment will not change type to match it and will remain Normal-type. Pokemon specific Z-Crystals (i.e Decidium, Pikashunium etc) have no effect.
    Rayquaza cannot mega evolve and hold a Z-Crystal at the same time, even after it uses a Z-move.


    Sucker punch base power 80 → 70
    Knock off PP max 40 → max 32

    already mentioned/coded:
    Destiny Bond has a chance to fail if used repeatedly.
    Swagger accuracy drops tp 85%
    Twave accuracy drops to 90%. Para halves speed instead of 1/4.
    Confusion 1/3 chance to hit oneself instead of 1/2.

    more about burn up:
    Ulike other pokemons, If Arceus holding a Flame Plate uses Burn Up, Multitype will override Burn Up and Arceus as well as Judgment will remain Fire-type

    (If u happen to be forum auth and find sth belonging to the category of "past gen changes", go ahead and simply edit my post so it's easier for fuzzy to keep track of, i assume)
     
    Last edited: Jan 5, 2017
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  23. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    Z-Moves
    • Damaging Z-Moves DO NOT carry over secondary effects/attributes from their base moves (i.e increased priority, status affliction, etc). They are their own unique moves. (Kalalokki)
    • Z-Status moves apply their Z-effect before applying the move's own effect (ex: Z-Belly Drum will heal the user by 100% of their HP before removing 50% to boost their stats by +6). Status Z-moves function in the same priority bracket as their base moves. Status Z-moves gain +1 priority from Prankster and other abilities. (squirrelboyVGC) (yetanotherperson)
    • You can use 1 Z-Move per battle, it is independent from Mega Evolution.
    • Z-Moves benefit from abilities such as Mold Breaker, Scrappy, Hustle and others. (Kalalokki)
    • Damaging Z-Moves can deal critical hits. (ih8ih8sn0w)
    • Z-status move's Z-Power bonus effects (Z-Power effects applied before the Z-move is used, such as restoring HP or boosting stats) are not affected by Snatch or Magic Bounce, the following Z-move is affected in the same manner its base move is. (UltiMario)
    • Z-Moves are affected by abilities that affect damage or redirect such as Storm Drain and LightningRod. (yetanotherperson)
    • Draining the PP of the base move prevents the corresponding Z-move from being used. (OmegaDonut)
    • Disabling or Imprisoning the base move does not prevent the Z-move from being used. (OmegaDonut)
    • Z-Moves used while the user has the ability Protean will change the Pokemon's type to match the Z-move's type. (Kalalokki)
    • Z-Nature Power transforms into the respective Z-move based on terrain (i.e Energy Ball -> Bloom Doom, Earth Power -> Tectonic Edge) (OmegaDonut)
    • Z-Hidden power always transforms into Breakneck Blitz regardless of type. (OmegaDonut)
    • "couldn't fully protect itself" means damaging Z-Moves bypass Protect but deal reduced damage (roughly 25% of original) regardless if its a critical hit or not (OmegaDonut)
    • Z-Belly Drum restores all HP before deducting the 50%, so it can be used below 50% health. (OmegaDonut)
    • Z-Parting Shot and Z-Memento also restore HP of the incoming Pokemon (need to test the amount). (OmegaDonut)
    • Z-Crystals can't be Knocked Off and caused Trick, Switcheroo, and Fling to fail (yetanotherperson) and are not consumed after using a Z-move. (OmegaDonut)
    • Z-Moves are not affected by type changing abilities (Refrigerate, Pixilate, etc)
    • Z-moves do not bypass Disguise. (OmegaDonut)
    • POKEMON returned its decreased stats to normal using its Z-Power!. Stat resetting Z-effects remove lowered stats not boosted stat changes, similar to White Herb.
    • Z-Geomancy still requires a charge turn after applying its Z-effect. (ih8ih8sn0w)
    • Pokemon can use Z-Status moves while under the effects of Taunt (UltiMario)
    • The 25% damage reduction from Protect to Z-Moves also applies to percentage based damaging Z-moves like Guardian of Alola. (OmegaDonut)
    • Fire/Water Z-moves will fizz/evaporate in Heavy Rain/Harsh Sunlight (yetanotherperson)
    • Z-Trick only has the specific Z-effect happen but the move itself will fail afterwards since Z-Crystals can't be removed by Trick. (Kalalokki)
    • Z-Status moves do not have perfect accuracy like damaging Z-moves. (OmegaDonut)
    • Purify Z-Move all-stats up effect is applied to the user not the target. Purify does not need to succeed to give those stat boosts, in-game message: ""X increased its stats using its Z-Power! X unleashes its full force Z-Move! X used Purify! But it failed!" (UltiMario)
    • Z-Mirror Move will reflect the opposing Pokemon's attack as its Z-Move equivalent (ex: Icy Wind reflected off Z-Mirror Move will become Subzero Slammer) after applying the +2 boost in attack from its Z-Power effect. (Source)
    • Z-Me First works similarly to Z-Mirror Move, the Z-Move variant of the target's move will be used regardless of the Pokemon's Z-Crystal with the Z-Power effect of Me First (Boosts Speed by 2 stages) being applied first. Z-Copycat works in a similar fashion, applying its unique Z-Power effect before using the Z-move variant. (yetanotherperson)
    • All stat increase status Z-move effects do not increase accuracy and evasion. (UltiMario)
    • After applying its Z-effect, Z-Sleep Talk calls upon a random move in the user's move set and uses its corresponding Z-move (ex: Water-type move becomes Hydro Vortex) regardless of their Z-crystal or the move's type. (ih8ih8sn0w) Z-status moves do not gain their Z-Power bonus effect and the move is executed as normal (Blitzamirin)
    • While affected by Encore a Pokemon still has the option to use its Z-move even if its base move was the move that was Encored. (OmegaDonut) Encore will fail against a Pokemon that previously used a Z-move (LegoFigure11)
    • When hacked into normal move slots, damaging Z-moves (Hydro Vortex, Bloom Doom, etc) becomes 1 BP / -- Accuracy moves of their respective types. Special Z-moves (Catastropika, pulverizing Pancake, etc) function normally with their actual Base Powers and effects. All normal move slot Z-Moves have 1 PP ( PP Ups don't work). You can use as many normal move slot Z-Moves as you want in a battle. You cannot power up a normal slot Z-Move with a Z-Crystal (it won't recognize the move as that typing at all). (UltiMario) Their PP can be restored with a Leppa Berry. (UltiMario)
    • Pokemon that have transformed due to Imposter or Transform can use a Z-move using that transformed Pokemon's move set as long as they hold the corresponding Z-Crystal. (ih8ih8sn0w)
    Moves
    • Dark Void is now 50% accuracy and can only be used Darkrai.
    • Thunder Wave is now 90% accuracy. It is not 100% accurate when used by Electric-types. (UltiMario)
    • Burn Up removes the Fire-typing of its user and makes them Typeless if they have no secondary type. (Source) Burn Up will fail if used by a non-fire-type or if used by a Pokemon with Protean that is not Fire-type before the move is used (the move checks for the type before Protean triggers to change the user's type). (yetanotherperson)
    • Pokemon regain their Fire-typing after using Burn Up if they switch out, including with Baton Pass. (UltiMario)
    • Instruct will fail if the Pokemon acts before its target has used a move. It will call on the last move used by the target even if the target has selected a different move this turn, the target will use both the move called on by Instruct and its newly selected move that turn. Instruct cannot call on Z-moves. (Source) Scenario: Dragon Dance -> Dancer activates -> Instruct the original Dragon Dance -> does Dancer activate again? Yes it does, works for both damaging and status dance moves. (yetanotherperson)
    • Destiny Bond has a chance to fail if used repeatedly. (OmegaDonut)
    • OHKO moves still only work on Pokemon of the same or lower level as the user. (UltiMario)
    • Shore Up does not restore less HP in other weather conditions (UltiMario)
    • Revelation Dance copied off Mirror Move is the Mirror Move User's type. (UltiMario)
    • If Oricorio-Baile uses Burn Up Revelation Dance becomes Typeless. (UltiMario)
    • If Arceus holding a Flame Plate uses Burn Up, Multitype will override Burn Up and Arceus as well as Judgment will remain Fire-type. (UltiMario)
    • Aurora Veil's duration is extended by Light Clay and it stacks with Reflect/Light Screen (GingerNinja87). Aurora Veil remains active after Hail ceases (GingerNinja87). Infiltrator ignores Aurora Veil. (UltiMario) Aurora Veil is removed from the target's side of the field with Defog but not from the user's side of the field unless Defog is reflected by Magic Bounce (UltiMario). (yetanotherperson) Aurora Veil is removed by Brick Break/Psychic Jaws. (LegoFigure11) Cloud Nine and Air Lock will cause Aurora Veil to fail even if Hail is active. (UltiMario)
    • Sunsteel Strike/Moongeist Beam ignore Disguise. (ih8ih8sn0w) Sunsteel Strike/Moongeist Beam ignore abilities belonging to Pokemon other than the target. An Electrified Sunsteel Strike/Moongeist Beam will ignore an ally's Lightning Rod and hit its intended target (LegoFigure11)
    • Misty Terrain now blocks confusion. (yetanotherperson)
    • Psychic Terrain blocks priority status and damaging moves on a grounded target. Self-targetting status moves like Calm Mind are not blocked along with field effects like Tailwind. Additionally, Prankster boosted Perish Song is blocked on all other Pokemon except the user while Psychic Terrain is up (squirrelboyVGC). (ih8ih8sn0w) Psychic Terrain does not block Pursuit if the target attempts to switch out (UltiMario) Psychic Terrain only works on positive priority moves (those greater than +0) and not any negative priority moves despite them being boosted by abilities, such as Prankster. (squirrelboyVGC) Nature Power tuns into Psychic, Secret power drops Speed by 1. (UltiMario)
    • Spectral Thief only steals boost not stat reductions and only if the move succeeds or affects the target (UltiMario). If a Pokemon with Simple uses Spectral Thief any stat changes it receives are doubled. (UltiMario) Spectral thief ignores Substitute but not Protect. (Marty)
    • Defog removes entry hazards from both sides of the field. (yetanotherperson)
    • Payback no longer doubles in power when the target switches. (Sondero)
    • Sheer Cold no longer works on Ice-Type Pokemon and has a reduced chance to hit when used by non Ice-type Pokemon. (Source)
    • Speed Swap uses the raw Speed stat and ignores stat changes. (UltiMario)
    • Tornadus still becomes a Normal-type after using Roost. (LegoFigure11)
    • Analytic still boosts damage on the switch. (UltiMario)
    • Assist can call Dark Void but it fails when used by a Pokemon that's not Darkrai. (ih8ih8sn0w)
    • The only new moves that ignore Substitute: Sparkling Aria, Gear Up, Speed Swap, Instruct, Clanging Scales, and Spectral Thief. (Marty)
    • Ice Hammer is boosted by Iron Fist. Iron Fist's 1.2x multiplier has not changed from Generation 6. (UltiMario)
    • Swagger on a grounded Pokemon while Misty Terrain is up will only give it a +2 Attack boost without confusing it. (GingerNinja87)
    • Beak Blast burns on contact even if the user is KOed. (UltiMario)
    • Shell Trap does not trigger if the user is KOed. (UltiMario)
    • Strength Sap first lowers the target's Attack stat by 1 then heals the user by an amount equal to the target's Attack stat before it was lowered. Stat changes are taken into account. An ally's Defiant is not triggered when targeted by Strength Sap. Strength Sap fails against a target with -6 Attack but does not fail against a Pokemon with the abilities Hyper Cutter, Clear Body, etc and in those cases simply restores HP without lowering the Pokemon's Attack stat. (yetaanotherperson 1 2)
    • Strength Sap on a target with max HP will just lower its Attack by 1 stage. (UltiMario)
    • Wide Guard/Quick Guard do not run off the same last use counter as Protect/Detect. (Cerozero)
    • King's Shield now inflicts a -2 Attack stat drop even if the Pokemon is immune to the attacker's direct contact move. (UltiMario)
    • Destiny Bond and Protect/Detect run on different last use counters. (UltiMario)
    • Extreme Speed retains its +2 priority from Generation 6. (ih8ih8sn0w)
    • Fell Stinger is now 50 BP and boosts the user's Attack by 3 stages when it KOes a Pokemon. (Source)
    Abilities
    • Gale Wings now only works when the Pokemon is at Full HP.
    • Comatose acts as if the Pokemon with the ability were asleep, but without the sleep status being applied. This includes status immunity and the inability to be put to sleep/use Rest. (ih8ih8sn0w) Sleep Talk and Snore can be used by Pokemon with Comatose. Hex and Wake-Up slap deal double damage to Pokemon with Comatose. A Pokemon with Mold Breaker, Turboblaze, etc cannot inflict a status condition on a Pokemon with Comatose.. (ih8ih8sn0w)
    • Sheer Force stops Emergency Exit from activating. Emergency Exit "blocks" Volt Switch's switching effect when it gets triggered. (ih8ih8sn0w)
    • Disguise will not activate for a Pokemon other than Mimikyu. (ih8ih8sn0w) Disguise will not trigger on entry hazard damage or weather damage. (yetanotherperson) Disguise does not block status moves. Disguise will be used up if the Pokemon hurts itself due to confusion. Weakness Policy will not activate if Disguise is activated when a Pokemon is hit by an attack. (yetanotherperson) When a Pokemon with Disguise is behind a Substitute and is hit by an attack the Substitute will take the damage and Disguise will not be used up. (yetanotherperson) Sound based damaging moves do not bypass Disguise. Infiltrator does not bypass Disguise (ih8ih8sn0w) Mold Breaker will ignore Disguise. (ih8ih8sn0w) Disguise does not prevent flinching from Fake Out (ih8ih8sn0w) or other secondary effects from moves whose damage it blocks. (LegoFigure11)
    • Dazzling/Queenly Majesty work on both damage and status priority moves and those influenced by priority boosting abilities, such as Prankster or Triage directed towards the ability holder's side of the field (protects both Pokemon in a double battle). (ih8ih8sn0w) Dazzling does not block prankster Haze. (ih8ih8sn0w) Dazzling will block Prankster Perish Song. Dazzling does not block negative priority attacks even after a Prankster boost. (yetanotherperson) Priority moves from ally Pokemon were not blocked by Queenly Majesty. Prankster Assist is blocked by Queenly Majesty. (ih8ih8sn0w)
    • Parental Bond has been reduced from 50% to 25% on the second hit, it still triggers secondary effects on the second hit, and on the second hit, fixed damage moves still do the same amount of damage as the first hit. (UltiMario) Spread moves still do not trigger Parental Bond when used in double battles, the moves only hit each target once. Parental Bond would not trigger on a Pokemon that used a Z-move. (yetanotherperson)
    • Receiver/Power of Alchemy only works when your ally faints while the Pokemon with the ability is on the field, it does not work on opposing Pokemon. (yetanotherperson) Receiver/Power of Alchemy does not copy Wonder Guard. (Source) Receiver/Power of Alchemy will activate if an ally Pokemon faints itself due to Memento, Explosion, etc (yetanotherperson)
    • Mold Breaker Ignores Dazzling/Queenly Majesty. (UltiMario)
    • A Pokemon with the ability Water Compaction receives multiple Defense stat boosts when hit with Water Shuriken. (UltiMario).
    • Toxic reflected by Magic Coat from a Pokemon with Corrosion will not poison a Poison-type Pokemon. (UltiMario). Toxic Spikes used by a Pokemon with Corrosion will not posion Steel- or Poison-types. (yetanotherperson) Corrosion will not allow the user to poison a Pokemon with Immunity. (UltiMario) Corrosion does not allow the user to damage Steel-type Pokemon with poison moves but does allow the secondary effect of moves to poison Poison-type Pokemon. (UltiMario and GingerNinja 87)
    • Emergency Exit activates after the last hit of a multi-hit move even if the Pokemon' HP drops below 50% during it. (eworm)
    • Emergency Exit does not activate when the Pokemon hurts itself in confusion and drops below 50% HP. (Source) (Story spoilers in source) or if the Pokemon enters at below 50% HP and will not activate until it heals to above 50% HP and falls below it again. (eworm) Emergency Exit can be removed via moves like Skill Swap, Worry Seed, etc. (UltiMario)
    • If a Pokemon with Emergency exit is brought above 50% of its HP with a Sitrus Berry Emergency Exit does not activate. (UltiMario) If a Pokemon with Emergency Exit drops to below 50% of its HP from using Substitute or from weather damage it does not activate Emergency Exit. (LegoFigure11)
    • Red Card and Emergency Exit trigger simultaneously and both Pokemon are switched out. Eject button triggers before Emergency Exit. (UltiMario) Dragon Tail will force a Pokemon with Emergency Exit to switch before the ability activates. (UltiMario)
    • If a Pokemon with Liquid Voice uses Perish Song, the abilities Water Absorb and Storm Drain will trigger, furthermore the Pokemon will be immune to the effects of the Perish Song. (UltiMario). Liquid Voice only applies to the ability holder's moves. (UltiMario) Liquid Voice does not boost the power of those moves.
    • Sheer Force still negates Life Orb Recoil (UltiMario)
    • Triage gives +3 priority to damaging moves that restore HP (i.e Giga Drain, etc) alongside status moves that restore HP. (UltiMario) Triage does not give added priority to Leech Seed, Pain Split, or Ingrain. (ih8ih8sn0w)
    • Unaware still ignores the opposing Pokemon stat boosts when the ability holder attacks or is attacked.(OmegaDonut)
    • Dancer activates immediately after a Dance move is used and doesn't use up the ability holder's turn (they can still use their move for that turn). Dancer will not activate on a copied dance move by another Pokemon with Dancer. Dancer can copy status Dance moves as well as attacking dance moves (Petal Dance, Fiery Dance, etc). A copied Petal Dance will only be executed for one turn and won't lock the user in. (yetanotherperson) Lunar Dance is copied after the original user faints and the Pokemon that copied it will faint after using it. A Pokemon with Dancer that has been Taunted will attempt to copy a status dance move (i.e Lunar Dance, Quiver Dance, etc) but it will fail. (yetanotherperson) Rain Dance will not be copied by Dancer. (Marty) A Pokemon that is locked into a move such as Outrage or Petal Dance will copy a dance move used by another Pokemon but fail to execute it. (yetanotherperson)
    • Prism Armor reduces super-effective damage dealt to the Pokemon to 0.75x (UltiMario)
    • Swift Swim still doubles the Pokemon's Speed stat in rain. (UltiMario)
    • Stamina will still activate even when the attacker has Mold Breaker. (UltiMario)
    • Steelworker (1.5x boost to Steel-type moves) further boosts the damage from moves used by the ability holder. Pokemon that are Steel-type gain an additional 1.5x boost to their moves along with their STAB boost. (UltiMario)
    • Water Bubble doubles the power of physical and special Water-type moves regardless of the Pokemon's type (Water-type Pokemon get STAB on their moves still), including the Z-Move Hydro Vortex, and has no affect on status Water-type moves. (UltiMario)
    • Weak Armor now boosts Speed by 2 and lowers Defense by 1.
    • Merciless does not ignore Shell Armor, damage dealt to a poisoned Pokemon with Shell Armor will not be a critical hit (UltiMario)
    • A Pokemon with Fluffy will take normal damage from from Fire-type move that makes direct contact. (ih8ih8sn0w)
    • Beast Boost boosts the Pokemon's highest Raw stat by +1 and ignores any modifiers to that stat from status, items, or moves. (Blitzamirin) If a stat has a the same raw value, Beast boost will prioritize which stat to boost in the following order from highest to lowest priority: Atk, Def, SpA, SpD, Spe (UltiMario)
    • A Pokemon with Schooling cannot have its ability removed by Worry Seed, Skill Swap, Entrainment, or Gastro Acid (UltiMario). Schooling will only start activating for Wishiwashi starting at level 20. Schooling's effect will not wear off until after the turn ends when the Pokemon's HP drops below 25% of its maximum (Source)
    • Shields Down activates at the end of a turn where the Pokemon's HP falls to or below 50% of its max HP. If the Pokemon's HP goes above 50% due to an item or otherwise the Pokemon will revert to its Meteor forme at the end of the turn. (UltiMario) Status immunity is associated with the ability Shields Down and Minior's Meteor forme, Minior in just its Meteor forme without the ability Shields Down or a Pokemon with just Shields Down will not receive status immunity. Any benefits of Minior's Meteor forme while it has the ability Shields Down after its HP drops to 50% or lower will remain till the end of the turn. If its HP is raised above 50% by Leftovers it will changed back to Meteor forme at the end of the turn. (UltiMario)
    • If Zygarde uses Power Construct it will override any type change by Camouflage or another type changing move (Soak, Trick or Treat, etc) and revert it to Dragon/Ground typing. (UltiMario)
    • Berserk activates every time a Pokemon's HP drops below 50% of its max HP via direct damage. Indirect damage from weather, Sticky Barbs, recoil, status conditions, leech Seed, etc that would reduce the Pokemon's HP to below 50% of its maximum HP does not trigger Berserk. If the Pokemon's HP rises above 50% of its max HP Berserk can be activated again. (UltiMario)
    • Electric/Psychic/Grassy/Misty Surge will fail to activate if the user faints upon entering the field due to damage from entry hazards (Spikes, Stealth Rocks, etc). (Blitzamirin)
    • Stealth Rocks damage remains unchanged from Generation 6. (UltiMario)
    Items
    • Eviolite is still 1.5x to Defense and Special Defense (ih8ih8sn0w)
    • Soul Dew now boosts the power of Latias's and Latios's Dragon- and Psychic-type attacks by 20% (Source)
    • Adrenaline Orb will only boost a Pokemon's Speed stat if it is affected by the ability Intimidate. (UltiMario)
    • Terrain Extender boosts terrain move duration to 8 turns and works on both terrain setting abilities and moves. (GingerNinja87) Does not affect Trick Room, Magic Room, or Wonder Room. (UltiMario)
    • Electric/Psychic/Grassy/Misty Seeds are consumed when the Pokemon is sent out while the terrain is active or if the terrain changes to the appropriate terrain while it is out. (GingerNinja87)
    • Z-Crystals and Memories do not boost the damage of attacks of the matching type. Memories don't boost the power of Multi-Attack.(UltiMario)
    Other Mechanics
    • Burn damage has been reduced to 1/16th the user Max HP regardless of their type. (UltiMario). Pokemon with Heatproof take 1/32 of their Max HP as damage (UltiMario)
    • Turn order has changed to reflect a Pokemon's ability/Speed after it Mega Evolves, Prankster will now be active immediately after mega evolving and give priority to moves. Changes to a Pokemon's Speed will be reflected on the turn it mega evolves making it move before or after the opposing Pokemon depending on its new Speed stat. (Source). Does not affect the Speed of other Pokemon on the field, ex: if rain is up and Charizard mega evolves into Mega Charizard-Y and Drought activates Swift Swimmers still have the boost. (OmegaDonut)
    • Rayquaza cannot mega evolve and hold a Z-Crystal at the same time, even after it uses a Z-move.(OmegaDonut)
    • Triple Battles and Rotation battles are no longer present in the games.
    • Arceus type will change to match the Z-Crystal it is holding but Judgment will not change type to match it and will remain Normal-type. Pokemon specific Z-Crystals (i.e Decidium, Pikashunium etc) have no effect. (UltiMario)
    • Bad poison (e.g from Toxic) damage till does int[max HP/16] damage and increases the damage by that same amount in each subsequent turn. (yetanotherperson)
    • Sandstorm still boosts Rock-type SpDef stat by 1.5x. (GingerNinja87)
    • Hail weather status has received no apparent changes from Generation 6. (GingerNinja87)
    • Sleep still only last 1-3 turns and the counter does not reset when you switch (UltiMario)
    • No changes to the type chart in Generation 7. (Source)
    • In Gen 6, the games changed a move's type in this order: listed move type -> moves that call other moves use the new move instead -> Normalize changes the move to Normal -> moves now change type (Hidden Power/Judgment/Natural Gift/Techno Blast/Weather Ball) -> if the move is unchanged and still Normal (i.e. not Natural Gift with Chilan Berry), Aerilate/Pixilate/Refrigerate change it to Flying/Fairy/Ice -> if the move is Normal, Ion Deluge changes to Electric -> Electrify changes the move to Electric -> Protean activates -> Gems activate if the Gem matches the move type. Question: now that Normalize has the power boost the other type-changing Abilities do, did it move to where the others are? For example, is a Normalize Hidden Power still its regular type, or is it now Normal? It looks like Normalize is still in the same step it used to be, Hidden Power and Weather Ball were unaffected by it. (UltiMario)
    • Pokemon can now "re-learn" Level Up moves regardless of their level, but they cannot learn Level Up moves unique to their evolution/pre-evolution. (xJoelituh)
    • The effectiveness text on the move selection screen is purely based off the opposing Pokemon's type and ignores abilities. (UltiMario)
    • Thick Club boosts Alolan Marowak's and Marowak's Attack stat. (UltiMario)
    • Dark-type Pokemon are now immune to moves affected by Prankster that target them. (yeah wtf?) (UltiMario) This immunity does not extend to ally Dark-type Pokemon. (OmegaDonut) Prankster Spikes, hazards, weather moves, and Trick Room are not blocked (raikoo)but Prankster Defog is. (UltiMario) Dark-type Pokemon with Prankster will be affected by status moves bounced back with Magic Bounce/Coat. This is the case even if the Magic Bounce/Coat user is Dark-type. (UltiMario) Prankster Assists is blocked by Dark-types even if it calls an attacking move. (raikoo) If a Dark-type uses a status move into a Pokemon with Prankster using Magic Coat, the Dark-type Pokemon will be unaffected by the reflected move. (UltiMario) Video evidence: (raikoo)
    • Silvally won't change type when it uses a move while it has the ability Protean regardless if its holding a Memory or not. (ih8ih8sn0w)

    A lot more can be crossed off but the ones I crossed off already are implemented and tested if necessary. Many more are probably implemented, or I think thats how they work, but I left them open so we can test them easier.

    ALSO THE FOLLOWING NEED TO BE DONE STILL:
    • Instruct
    • Pollen Puff
    • Speed Swap
    • Spotlight
    • Extreme Evoboost
    • Genesis Supernova
    • Guardian of Alola
    • Power Construct
    • Shell Trap
    • Terrain ending has an extra useless message
    • Stomping Tantrum probably should include misses
    • Burn Up + Revelation Dance wont display type properly on move selection
    • Z Move Crystal must respect type of move selected (right now as long as you have a move of that type you can use any z-move on that pokemon)
    • Fixing the UI of Z Moves
    Need mechanics for:
    • I assume Frozen/Sleeping pokemon won't activate Dancer. Paralyze too?
    • Does the boost of water shuriken depend on Ash Greninja or the fact it KO'd a pokemon?
    • Does Mental Herb heal Throat Chop? Does Aroma veil block it?
    • Rate of decrease for Sheer Cold ACC
    • Rate of failure for Destiny bond
    • Does Spectral thief steal the boosts even if the move fails (ex: immunity, disguise, protect, anything else)
    • Rate of decrease defense for Shadow Bone and Liquidation
    • How much does pollen puff heal?
    Current Known bugs:
    • If you select a z move but die before you can activate it then it wastes your z move
     
    Last edited: Nov 19, 2016
    Pumone, JoyFrost, E.T. and 4 others like this.
  24. fsk

    fsk Woke up after a long dream Forum Moderator Server Moderator Forum Moderator Server Moderator

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    PO Trainer Name:
    fsk
    Not confirmed yet, but Sheer Cold ACC nerfed to 20% for non-ice mon possibly. The tester had 378 out of 2000 trials, guess needs more test?

    Spectral thief does not bypass protect and everything is stopped, no boost;
    "If a Pokemon uses Spectral Thief on a Normal type, it does not get the boost" - smogon
    Disguise not tested.
     
    Pumone likes this.
  25. IceKirby

    IceKirby A.K.A. RiceKirby

    Joined:
    Apr 26, 2011
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    PO Trainer Name:
    RiceKirby
    Tested some of the stuff listed in the spoilers (as in, I tested if they are working as intended in the gen 7 branch code):


    Z-Moves are affected by abilities that affect damage or redirect such as Storm Drain and LightningRod. [Result: OK. Tested with Lightning Rod and Storm Drain too]
    Start of turn 2
    Arceus surrounded itself with its Z-Power!
    Arceus used Hydro Vortex!
    Kirby: Debug: Power = 175
    The foe's Aggron's Water Absorb absorbs the attack!

    Disabling or Imprisoning the base move does not prevent the Z-move from being used. [Result: Not OK]
    Start of turn 2
    The foe's Aggron used Disable!
    Arceus's Aqua Tail was disabled!

    Arceus surrounded itself with its Z-Power!
    Arceus used Hydro Vortex!
    Kirby: Debug: Power = 175
    Arceus used Aqua Tail!
    Arceus's Aqua Tail is disabled!

    Z-Moves used while the user has the ability Protean will change the Pokemon's type to match the Z-move's type. [Result: OK]
    Start of turn 1
    Arceus surrounded itself with its Z-Power!
    Arceus used Hydro Vortex!
    RiceKirby: Debug: Power = 175
    Arceus had its type changed to Water!
    It's super effective!

    Z-Moves are not affected by type changing abilities (Refrigerate, Pixilate, etc) [Result: Apparently not OK. Says Super Effective, and Color Change triggered to Ice. Breakneck Blitz had Normal-type color.]
    The foe's Arceus surrounded itself with its Z-Power! (Has Refrigerate)
    The foe's Arceus used Breakneck Blitz!
    RiceKirby: Debug: Power = 160
    It's super effective!
    Mega Rayquaza hung on using its Focus Sash!
    Mega Rayquaza lost 413 HP! (99% of its health)
    Mega Rayquaza's Color Change changes its type to Ice!

    Electric/Psychic/Grassy/Misty Surge will fail to activate if the user faints upon entering the field due to damage from entry hazards (Spikes, Stealth Rocks, etc). [Result: OK]
    Start of turn 2
    Kirby called Aggron back!
    Kirby sent out Shedinja! (Has Electric Surge)
    Pointed stones dug into Shedinja!
    Shedinja fainted!

    The foe's Arceus used Extreme Speed!
    But there was no target...

    Start of turn 1
    Kirby called Aggron back!
    Kirby sent out Shedinja!

    Shedinja's Electric Surge causes an electric current to run across the battlefield!
    The foe's Arceus used Extreme Speed!
    Shedinja lost 1 HP! (100% of its health)
    Shedinja fainted!

    Swagger on a grounded Pokemon while Misty Terrain is up will only give it a +2 Attack boost without confusing it. [Result: OK]
    Start of turn 1
    Arceus used Misty Terrain!
    Mist swirls around the battlefield!

    The foe's Aggron used Swagger!
    Arceus's Attack sharply rose!
    Misty Terrain prevents Arceus from being inflicted by status!

    Start of turn 4
    The foe's Aggron used Swagger!
    Arceus's Attack won't go any higher!
    Misty Terrain prevents Arceus from being inflicted by status!

    Pokemon that have transformed due to Imposter or Transform can use a Z-move using that transformed Pokemon's move set as long as they hold the corresponding Z-Crystal. [Result: Apparently OK, but Genesis Supernova didn't change terrain]
    Start of turn 1
    RiceKirby called Arceus back!
    RiceKirby sent out Mew!

    The foe's Aggron used Transform! (Holding Mewnium Z)
    The foe's Aggron transformed into Mew!

    Start of turn 2
    RiceKirby called Mew back!
    RiceKirby sent out Arceus!

    The foe's Aggron surrounded itself with its Z-Power!
    The foe's Aggron used Genesis Supernova! (No terrain change)
    RiceKirby: Debug: Power = 185
    A critical hit!
    Arceus lost 241 HP! (54% of its health)

    Start of turn 3

    Encore will fail against a Pokemon that previously used a Z-move [Result: Not OK. Extreme Speed got encored]
    Start of turn 1
    Arceus surrounded itself with its Z-Power!
    Arceus used Breakneck Blitz!
    RiceKirby: Debug: Power = 160
    It's not very effective...
    The foe's Aggron lost 17% of its health!

    The foe's Aggron used Encore!
    Arceus received an encore!

    Edit: More stuff:
    Draining the PP of the base move prevents the corresponding Z-move from being used. [Result: OK]
    Start of turn 3
    The foe's Arceus used Spite!
    It reduced the PP of Aggron's Ancient Power by 4!

    Aggron surrounded itself with its Z-Power!
    Aggron used Continental Crush!
    RiceKirby: Debug: Power = 120
    Aggron used Ancient Power!
    But there was no PP left for the move!

    -Z-Nature Power transforms into the respective Z-move based on terrain (i.e Energy Ball -> Bloom Doom, Earth Power -> Tectonic Edge) [Result: Type is changing, but move is always Breakneck Blitz]
    Start of turn 1
    Kirby called Aggron back!
    Kirby sent out Kyogre!

    Arceus used Grassy Terrain!
    Grass grew to cover the battlefield!

    The Grassy Terrain heals the Pokemon on the field!

    Start of turn 2
    The foe's Kyogre used Aqua Jet!
    Arceus lost 42 HP! (9% of its health)

    Arceus surrounded itself with its Z-Power!
    Arceus used Z-Nature Power!
    Arceus used Nature Power!
    Arceus surrounded itself with its Z-Power!
    Arceus used Breakneck Blitz!
    RiceKirby: Debug: Power = 175
    It's super effective!
    The foe's Kyogre lost 87% of its health!

    The Grassy Terrain heals the Pokemon on the field!

    ~
    Start of turn 1
    Kirby called Aggron back!
    Kirby sent out Kyogre!

    Arceus used Grassy Terrain!
    Grass grew to cover the battlefield!

    The Grassy Terrain heals the Pokemon on the field!

    Start of turn 2
    The foe's Kyogre used Aqua Jet!
    Arceus lost 42 HP! (9% of its health)

    Arceus surrounded itself with its Z-Power!
    Arceus used Z-Nature Power!
    Arceus used Nature Power!
    Arceus surrounded itself with its Z-Power!
    Arceus used Breakneck Blitz!
    RiceKirby: Debug: Power = 175
    The foe's Kyogre's Sap Sipper raised its attack!

    The Grassy Terrain heals the Pokemon on the field!

    -If Oricorio-Baile uses Burn Up, Revelation Dance becomes Typeless. [Result: OK]
    Start of turn 1
    Kirby called Aggron back!
    Kirby sent out Shedinja!

    Oricorio used Burn Up!
    It's super effective!
    The foe's Shedinja lost 100% of its health!
    The foe's Shedinja fainted!
    Oricorio burned itself out!

    Kirby sent out Aegislash!

    Start of turn 2
    Oricorio used Revelation Dance!
    The foe's Aegislash lost 21% of its health!

    The foe's Aegislash used Hold Hands!
    But there was no target...

    Extra: Aggron using Transform on Oricorio that already used Burn Up, transformed Aggron's Revelation Dance was Steel-type (I don't know if this is the in-game behaviour or not).
    Start of turn 4
    The foe's Oricorio used Burn Up!
    But it failed!

    Aggron used Transform!
    Aggron transformed into Oricorio!

    Start of turn 5
    RiceKirby called Oricorio back!
    RiceKirby sent out Kyogre!

    The foe's Kyogre's Drizzle made it rain!
    Aggron used Revelation Dance!
    It's not very effective...
    The foe's Kyogre lost 8% of its health!

    Rain continues to fall.

    Start of turn 6
    RiceKirby called Kyogre back!
    RiceKirby sent out Clefable!

    Aggron used Revelation Dance!
    It's super effective!
    The foe's Clefable lost 60% of its health!
     
    Last edited: Nov 19, 2016
    Pumone, Joyverse, E.T. and 2 others like this.
  26. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

    Joined:
    Sep 12, 2012
    Messages:
    2,096
    Likes Received:
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    Smaller list of stuff left to do

    POSSIBLY CODED:
    • Z-status move's Z-Power bonus effects (Z-Power effects applied before the Z-move is used, such as restoring HP or boosting stats) are not affected by Snatch or Magic Bounce, the following Z-move is affected in the same manner its base move is.
    • Z-Geomancy still requires a charge turn after applying its Z-effect.
    • Pokemon can use Z-Status moves while under the effects of Taunt
    • Z-Mirror Move will reflect the opposing Pokemon's attack as its Z-Move equivalent (ex: Icy Wind reflected off Z-Mirror Move will become Subzero Slammer) after applying the +2 boost in attack from its Z-Power effect
    • Z-Me First works similarly to Z-Mirror Move, the Z-Move variant of the target's move will be used regardless of the Pokemon's Z-Crystal with the Z-Power effect of Me First (Boosts Speed by 2 stages) being applied first. Z-Copycat works in a similar fashion, applying its unique Z-Power effect before using the Z-move variant.
    • After applying its Z-effect, Z-Sleep Talk calls upon a random move in the user's move set and uses its corresponding Z-move (ex: Water-type move becomes Hydro Vortex) regardless of their Z-crystal or the move's type. (ih8ih8sn0w) Z-status moves do not gain their Z-Power bonus effect and the move is executed as normal
    • While affected by Encore a Pokemon still has the option to use its Z-move even if its base move was the move that was Encored.
    • Revelation Dance copied off Mirror Move is the Mirror Move User's type. (UltiMario)
    • If Oricorio-Baile uses Burn Up Revelation Dance becomes Typeless. (UltiMario)
    • Sunsteel Strike/Moongeist Beam ignore abilities belonging to Pokemon other than the target. An Electrified Sunsteel Strike/Moongeist Beam will ignore an ally's Lightning Rod and hit its intended target (LegoFigure11)
    • Psychic Terrain blocks priority status and damaging moves on a grounded target. Self-targetting status moves like Calm Mind are not blocked along with field effects like Tailwind. Additionally, Prankster boosted Perish Song is blocked on all other Pokemon except the user while Psychic Terrain is up (squirrelboyVGC). (ih8ih8sn0w) Psychic Terrain does not block Pursuit if the target attempts to switch out (UltiMario) Psychic Terrain only works on positive priority moves (those greater than +0) and not any negative priority moves despite them being boosted by abilities, such as Prankster. (squirrelboyVGC)
    • Dazzling/Queenly Majesty work on both damage and status priority moves and those influenced by priority boosting abilities, such as Prankster or Triage directed towards the ability holder's side of the field (protects both Pokemon in a double battle). (ih8ih8sn0w) Dazzling does not block prankster Haze. (ih8ih8sn0w)
    • Dazzling will block Prankster Perish Song.
    • Dazzling does not block negative priority attacks even after a Prankster boost. (yetanotherperson) Priority moves from ally Pokemon were not blocked by Queenly Majesty. Prankster Assist is blocked by Queenly Majesty. (ih8ih8sn0w)
    • Parental Bond on the second hit, fixed damage moves still do the same amount of damage as the first hit. (UltiMario) Spread moves still do not trigger Parental Bond when used in double battles, the moves only hit each target once. Parental Bond would not trigger on a Pokemon that used a Z-move. (yetanotherperson)
    • Emergency Exit activates after the last hit of a multi-hit move even if the Pokemon' HP drops below 50% during it. (eworm)
    • Emergency Exit does not activate when the Pokemon hurts itself in confusion and drops below 50% HP. (Source) (Story spoilers in source) or if the Pokemon enters at below 50% HP and will not activate until it heals to above 50% HP and falls below it again. (eworm)
    • Emergency Exit can be removed via moves like Skill Swap, Worry Seed, etc. (UltiMario)
    • If a Pokemon with Emergency exit is brought above 50% of its HP with a Sitrus Berry Emergency Exit does not activate. (UltiMario) If a Pokemon with Emergency Exit drops to below 50% of its HP from using Substitute or from weather damage it does not activate Emergency Exit. (LegoFigure11)
    • If a Pokemon with Liquid Voice uses Perish Song, the abilities Water Absorb and Storm Drain will trigger, furthermore the Pokemon will be immune to the effects of the Perish Song. (UltiMario).
    • Dancer: A copied Petal Dance will only be executed for one turn and won't lock the user in. (yetanotherperson)
    • Dancer: A Pokemon with Dancer that has been Taunted will attempt to copy a status dance move (i.e Lunar Dance, Quiver Dance, etc) but it will fail. (yetanotherperson)
    • Dark-type Pokemon are now immune to moves affected by Prankster that target them. (yeah wtf?) (UltiMario)
    • This immunity does not extend to ally Dark-type Pokemon. (OmegaDonut)
    • Prankster Spikes, hazards, weather moves, and Trick Room are not blocked (raikoo)but Prankster Defog is. (UltiMario)
    • Dark-type Pokemon with Prankster will be affected by status moves bounced back with Magic Bounce/Coat. This is the case even if the Magic Bounce/Coat user is Dark-type. (UltiMario) Prankster Assists is blocked by Dark-types even if it calls an attacking move. (raikoo)
    • If a Dark-type uses a status move into a Pokemon with Prankster using Magic Coat, the Dark-type Pokemon will be unaffected by the reflected move.

    NOT CODED:
    • Z-status move's Z-Power bonus effects (Z-Power effects applied before the Z-move is used, such as restoring HP or boosting stats) are not affected by Snatch or Magic Bounce, the following Z-move is affected in the same manner its base move is.
    • Disabling or Imprisoning the base move does not prevent the Z-move from being used.
    • The 25% damage reduction from Protect to Z-Moves also applies to percentage based damaging Z-moves like Guardian of Alola.
    • Instruct will fail if the Pokemon acts before its target has used a move. It will call on the last move used by the target even if the target has selected a different move this turn, the target will use both the move called on by Instruct and its newly selected move that turn. Instruct cannot call on Z-moves. (Source) Scenario: Dragon Dance -> Dancer activates -> Instruct the original Dragon Dance -> does Dancer activate again? Yes it does, works for both damaging and status dance moves. (yetanotherperson)
    • If Arceus holding a Flame Plate uses Burn Up, Multitype will override Burn Up and Arceus as well as Judgment will remain Fire-type. (UltiMario)
    • Speed Swap uses the raw Speed stat and ignores stat changes. (UltiMario)
    • Shell Trap does not trigger if the user is KOed. (UltiMario)
    • Sheer Force stops Emergency Exit from activating.
    • Emergency Exit "blocks" Volt Switch's switching effect when it gets triggered. (ih8ih8sn0w)
    • Corrosion does not allow the user to damage Steel-type Pokemon with poison moves but does allow the secondary effect of moves to poison Poison-type Pokemon. (UltiMario and GingerNinja 87)
    • Red Card and Emergency Exit trigger simultaneously and both Pokemon are switched out. Eject button triggers before Emergency Exit. (UltiMario) Dragon Tail will force a Pokemon with Emergency Exit to switch before the ability activates. (UltiMario)
    • Dancer: A Pokemon that is locked into a move such as Outrage or Petal Dance will copy a dance move used by another Pokemon but fail to execute it. (yetanotherperson)
    • If Zygarde uses Power Construct it will override any type change by Camouflage or another type changing move (Soak, Trick or Treat, etc) and revert it to Dragon/Ground typing. (UltiMario)
    • Mega Evolution: Does not affect the Speed of other Pokemon on the field, ex: if rain is up and Charizard mega evolves into Mega Charizard-Y and Drought activates Swift Swimmers still have the boost. (OmegaDonut)
     
    Last edited: Nov 21, 2016
    Pumone likes this.
  27. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

    Joined:
    Sep 12, 2012
    Messages:
    2,096
    Likes Received:
    967
    Things I need from the game:
    • How much does Battery boost allies?
    • How does Disguise interact with: Trace, Skill Swap, Role Play, Gastro Acid, Worry Seed, Entrainment, Mummy, Simple Beam, Receiver. While the ability won't have any effect, sometimes the abilities are allowed to switch to invalid pokemon so please don't brush it off.
    • How does Battle Bond interact with: Trace, Skill Swap, Role Play, Gastro Acid, Worry Seed, Entrainment, Mummy, Simple Beam, Receiver. While the ability won't have any effect, sometimes the abilities are allowed to switch to invalid pokemon so please don't brush it off.
    • How does Receiver interact with: Trace, Skill Swap, Role Play, Gastro Acid, Worry Seed, Entrainment, Mummy, Simple Beam, Receiver. While the ability won't have any effect, sometimes the abilities are allowed to switch to invalid pokemon so please don't brush it off.
    • Does breaking a Disguise cause items to activate (Red Card, Rocky Helmet, etc.)?
    • Does breaking a Disguise cause recoil damage (Flare Blitz, etc.)?
    • When an attacking move is copied by Dancer, who does the dancer target in multibattles? Does this change if the dancer themselves is targetted?
    • Does Normalize boost moves that were already normal type?
    • Does Mental Herb cure Throat Chop? Does Aroma veil prevent it?
    • Can a Z-Move flinch the target if the user has Stench?
    • How much does Pollen Puff heal an ally?
    • Does Destiny Bond fail at the same rate spamming Protect would?
    • What is the Fling power of the Memory items? [Note: Memories don't boost move power and should all be the same]
     
    Last edited: Nov 21, 2016
    Pumone likes this.
  28. Joyverse

    Joyverse Back for a blast!

    Joined:
    Aug 23, 2014
    Messages:
    1,517
    Likes Received:
    909
    PO Trainer Name:
    Joyverse
  29. IceKirby

    IceKirby A.K.A. RiceKirby

    Joined:
    Apr 26, 2011
    Messages:
    2,176
    Likes Received:
    635
    PO Trainer Name:
    RiceKirby
    More implementation tests.

    -Z-Geomancy still requires a charge turn after applying its Z-effect.
    Result: OK
    Start of turn 1
    Bastiodon used Protect!
    Bastiodon protected itself!

    The foe's Xerneas surrounded itself with its Z-Power!
    The foe's Xerneas used Z-Geomancy!
    The foe's Xerneas's Attack rose!
    The foe's Xerneas's Defense rose!
    The foe's Xerneas's Sp. Att. rose!
    The foe's Xerneas's Sp. Def. rose!
    The foe's Xerneas's Speed rose!
    The foe's Xerneas is becoming one with the earth!

    Start of turn 2
    The foe's Xerneas used Geomancy!
    The foe's Xerneas's Sp. Att. sharply rose!
    The foe's Xerneas's Sp. Def. sharply rose!
    The foe's Xerneas's Speed sharply rose!

    Bastiodon used Metal Burst!
    But it failed!

    -Pokemon can use Z-Status moves while under the effects of Taunt
    Result: Z-Status move worked, actual move got blocked
    Start of turn 1
    The foe's Gengar used Taunt!
    Xerneas fell for the taunt!

    Xerneas surrounded itself with its Z-Power!
    Xerneas used Z-Ingrain!
    Xerneas's Sp. Def. rose!
    Xerneas used Ingrain!
    Xerneas can't use Ingrain after the taunt!

    ---
    Start of turn 1
    The foe's Gengar used Taunt!
    Xerneas fell for the taunt!

    Xerneas surrounded itself with its Z-Power!
    Xerneas used Z-Geomancy!
    Xerneas's Attack rose!
    Xerneas's Defense rose!
    Xerneas's Sp. Att. rose!
    Xerneas's Sp. Def. rose!
    Xerneas's Speed rose!
    Xerneas used Geomancy!
    Xerneas can't use Geomancy after the taunt!

    -After applying its Z-effect, Z-Sleep Talk calls upon a random move in the user's move set and uses its corresponding Z-move (ex: Water-type move becomes Hydro Vortex) regardless of their Z-crystal or the move's type.
    Result: Not working
    Start of turn 1
    The foe's Gengar used Substitute!
    The foe's Gengar made a substitute!

    Xerneas surrounded itself with its Z-Power!
    Xerneas used Z-Sleep Talk!
    Xerneas's Critical Hit rate increased!
    Xerneas used Sleep Talk!
    But it failed!

    ---
    Start of turn 1
    The foe's Gengar used Shadow Ball!
    Xerneas lost 154 HP! (33% of its health)

    Xerneas used Rest!
    Xerneas went to sleep and became healthy!

    Start of turn 2
    The foe's Gengar used Shadow Ball!
    Xerneas lost 142 HP! (31% of its health)

    Xerneas is fast asleep.
    Xerneas surrounded itself with its Z-Power!
    Xerneas used Z-Sleep Talk!
    Xerneas's Critical Hit rate increased!
    Xerneas used Sleep Talk!
    Xerneas used Dazzling Gleam!
    It's not very effective...
    The foe's Gengar lost 39% of its health!
    The foe's Gengar's Cursed Body activates!
    Xerneas's Sleep Talk was disabled!

    -Revelation Dance copied off Mirror Move is the Mirror Move User's type.
    Result: Working.
    Extra note: Dancer triggered twice after Swanna's Mirror Move.
    Start of turn 1
    Oricorio used Revelation Dance!
    It's not very effective...
    The foe's Swanna lost 15% of its health!

    The foe's Swanna used Mirror Move!
    The foe's Swanna used Revelation Dance!
    It's super effective!
    Oricorio lost 270 HP! (76% of its health)
    Oricorio started to dance too!
    Oricorio used Revelation Dance!
    It's not very effective...
    The foe's Swanna lost 16% of its health!
    Oricorio started to dance too!
    Oricorio used Revelation Dance!
    It's not very effective...
    The foe's Swanna lost 14% of its health!

    -Parental Bond on the second hit, fixed damage moves still do the same amount of damage as the first hit.
    Result: OK
    Start of turn 1
    The foe's Kangaskhan has Mega Evolved into Mega Kangaskhan!
    The foe's Kangaskhan used Seismic Toss!
    Swanna lost 100 HP! (28% of its health)
    Swanna lost 100 HP! (28% of its health)
    Hit 2 time(s)!

    Swanna used Feather Dance!
    The foe's Kangaskhan's Attack sharply fell!

    -Parental Bond would not trigger on a Pokemon that used a Z-move.
    Result: Not working
    Start of turn 1
    Arceus surrounded itself with its Z-Power!
    Arceus used Breakneck Blitz!
    It's not very effective...
    The foe's Aggron held on thanks to Sturdy!
    The foe's Aggron lost 99% of its health!
    The foe's Aggron lost 0% of its health!
    The foe's Aggron fainted!
    Hit 2 time(s)!

    -Spread moves still do not trigger Parental Bond when used in double battles, the moves only hit each target once.
    Result: OK
    Start of turn 1
    The foe's Kangaskhan has Mega Evolved into Mega Kangaskhan!
    Kirby called Swanna back!
    Kirby sent out Blaziken!

    The foe's Gengar used Substitute!
    The foe's Gengar made a substitute!

    The foe's Kangaskhan used Earthquake!
    It's super effective!
    The foe's Gengar's substitute faded!
    It's super effective!
    Blaziken lost 176 HP! (58% of its health)
    Shuckle lost 29 HP! (16% of its health)

    Shuckle used Power Trick!
    Shuckle swapped its defense and attack!

    -If a Pokemon with Liquid Voice uses Perish Song, the abilities Water Absorb and Storm Drain will trigger, furthermore the Pokemon will be immune to the effects of the Perish Song.
    Result: Not working.
    Start of turn 1
    Primarina used Hyper Voice!
    The foe's Lanturn's Water Absorb absorbs the attack!

    The foe's Lanturn used Agility!
    The foe's Lanturn's Speed sharply rose!

    Start of turn 2
    The foe's Lanturn used Toxic!
    Primarina was badly poisoned!

    Primarina used Perish Song!
    All Pokémon hearing the song will faint in three turns!

    Primarina was hurt by poison!
    The foe's Lanturn's perish count fell to 3!
    Primarina's perish count fell to 3!

    Start of turn 3
    The foe's Lanturn used Agility!
    The foe's Lanturn's Speed sharply rose!

    Primarina used Recover!
    Primarina regained health!

    Primarina was hurt by poison!
    The foe's Lanturn's perish count fell to 2!
    Primarina's perish count fell to 2!

    -Dancer: A copied Petal Dance will only be executed for one turn and won't lock the user in.
    Result: Not working. Oricorio got locked into Roost after activating Petal Dance through Dancer (I picked moves for turn 1, then turn 2 and 3 rolled in automatically, and Oricorio was still locked on turn 4 and 5).
    Start of turn 1
    Oricorio used Roost!
    But it failed!

    The foe's Vileplume used Petal Dance!
    It's not very effective...
    A critical hit!
    Oricorio lost 72 HP! (24% of its health)
    Oricorio started to dance too!
    Oricorio used Petal Dance!
    It's not very effective...
    The foe's Vileplume lost 8% of its health!

    Start of turn 2
    Oricorio used Roost!
    It's not very effective...
    The foe's Vileplume lost 7% of its health!
    Oricorio calmed down!
    Oricorio became confused!

    The foe's Vileplume used Petal Dance!
    It's not very effective...
    Oricorio lost 51 HP! (17% of its health)
    Oricorio started to dance too!
    Oricorio used Petal Dance!
    It's not very effective...
    A critical hit!
    The foe's Vileplume lost 12% of its health!

    Start of turn 3
    Oricorio is confused!
    Oricorio used Roost!
    It's not very effective...
    The foe's Vileplume lost 8% of its health!
    Oricorio calmed down!

    The foe's Vileplume used Petal Dance!
    It's not very effective...
    Oricorio lost 49 HP! (16% of its health)
    The foe's Vileplume calmed down!
    The foe's Vileplume became confused!
    Oricorio started to dance too!
    Oricorio used Petal Dance!
    It's not very effective...
    The foe's Vileplume lost 8% of its health!

    Start of turn 4
    Oricorio is confused!
    Oricorio used Roost!
    It's not very effective...
    The foe's Vileplume lost 8% of its health!

    The foe's Vileplume is confused!
    The foe's Vileplume used Synthesis!
    The foe's Vileplume regained health!
    Extra: Seems that Dancer activates even while the Pokémon is flying. I don't know if this is the expected behaviour, so just throwing the log here.
    Start of turn 11
    Oricorio flew high up!

    The foe's Vileplume used Teeter Dance!
    Oricorio avoided the attack!
    Oricorio started to dance too!
    Oricorio used Teeter Dance!
    The foe's Vileplume became confused!

    -Dancer: A Pokemon with Dancer that has been Taunted will attempt to copy a status dance move (i.e Lunar Dance, Quiver Dance, etc) but it will fail.
    Result: Not working
    Start of turn 1
    The foe's Oricorio used Roost!
    But it failed!

    Absol used Taunt!
    The foe's Oricorio fell for the taunt!

    Start of turn 2
    The foe's Oricorio used Air Slash!
    Absol lost 87 HP! (26% of its health)

    Absol used Swords Dance!
    Absol's Attack sharply rose!
    The foe's Oricorio started to dance too!
    The foe's Oricorio used Swords Dance!
    The foe's Oricorio's Attack sharply rose!

    -Sunsteel Strike/Moongeist Beam ignore abilities belonging to Pokemon other than the target. An Electrified Sunsteel Strike/Moongeist Beam will ignore an ally's Lightning Rod and hit its intended target
    Result: Not working. Solgaleo aimed at Plusle (which didn't have Lightning Rod).
    Extra note: Sunsteel Strike gave a weird message after the attack.
    Start of turn 1
    Gengar used Substitute!
    Gengar made a substitute!

    The foe's Heliolisk used Electrify!
    Solgaleo became electrified!

    The foe's Plusle used Charm!
    Solgaleo's Full Metal Body prevented its stats from being lowered!

    Solgaleo used Sunsteel Strike!
    The foe's Heliolisk's Lightning Rod took the attack!
    It's not very effective...
    Solgaleo switched Speed with its target!
    The foe's Heliolisk lost 29% of its health!

    -Dazzling/Queenly Majesty work on both damage and status priority moves and those influenced by priority boosting abilities, such as Prankster or Triage directed towards the ability holder's side of the field (protects both Pokemon in a double battle).
    Result: Not working. Lots of errors (check log), seems to be triggering only after the Pokémon with Dazzling uses a priority move.
    Start of turn 1
    The foe's Talonflame used Quick Attack!
    Bruxish lost 32 HP! (9% of its health)

    Klefki used Spikes!
    Spikes were scattered all around the feet of RiceKirby's team!

    Bruxish used Facade!
    It had no effect on the foe's Sableye!

    The foe's Sableye used Feint Attack!
    It's super effective!
    Bruxish lost 140 HP! (41% of its health)

    Start of turn 2
    The foe's Talonflame used Roost!
    But it failed!

    The foe's Sableye used Recover!
    But it failed!

    Klefki used Spikes!
    Spikes were scattered all around the feet of RiceKirby's team!

    Bruxish used Facade!
    It had no effect on the foe's Sableye!

    Start of turn 3
    The foe's Talonflame used Aerial Ace!
    It's not very effective...
    Klefki lost 33 HP! (10% of its health)

    Bruxish used Aqua Jet!
    The foe's Sableye lost 21% of its health!

    The foe's Sableye used Captivate!
    ??? cannot use Aqua Jet!
    It had no effect on Klefki!
    Klefki's Sp. Att. sharply fell!

    Klefki used Toxic!
    The foe's Sableye was badly poisoned!

    The foe's Sableye was hurt by poison!

    ---
    Start of turn 2
    Bruxish used Aqua Jet!
    It's not very effective...
    The foe's Golisopod lost 5% of its health!

    The foe's Golisopod used Aerial Ace!
    ??? cannot use Aqua Jet!


    Emergengy Exist has no message, so for the following logs just check if I had to change Pokémon midturn to see if it triggered or not.
    Start of turn 1
    The foe's Talonflame used Aerial Ace!
    It's super effective!
    Golisopod lost 98 HP! (33% of its health)

    Golisopod used Bug Bite!
    It's not very effective...
    The foe's Talonflame lost 8% of its health!

    Start of turn 2
    The foe's Talonflame used Aerial Ace!
    It's super effective!
    Golisopod lost 98 HP! (33% of its health)

    RiceKirby called Golisopod back!
    RiceKirby sent out Sableye!

    Emergency Exit activates after the last hit of a multi-hit move even if the Pokemon' HP drops below 50% during it.
    Result: OK
    Start of turn 1
    Ambipom used Fake Out!
    The foe's Golisopod lost 21% of its health!

    The foe's Golisopod flinched and couldn't move!

    Start of turn 2
    Ambipom used Fury Swipes!
    The foe's Golisopod lost 8% of its health!
    The foe's Golisopod lost 9% of its health!
    The foe's Golisopod lost 9% of its health!
    The foe's Golisopod lost 10% of its health!
    The foe's Golisopod lost 10% of its health!
    Hit 5 time(s)!

    RiceKirby called Golisopod back!
    RiceKirby sent out Sableye!

    -Emergency Exit does not activate when the Pokemon hurts itself in confusion and drops below 50% HP.
    Result: OK
    Start of turn 1
    Golisopod used Razor Shell!
    The foe's Vaporeon's Water Absorb absorbs the attack!

    The foe's Vaporeon used Swagger!
    Golisopod's Attack sharply rose!
    Golisopod became confused!

    Start of turn 2
    Golisopod is confused!
    Golisopod used Razor Shell!
    The foe's Vaporeon's Water Absorb absorbs the attack!

    The foe's Vaporeon used Shadow Ball!
    Golisopod lost 68 HP! (23% of its health)

    Start of turn 3
    Golisopod is confused!
    It hurt itself in its confusion!
    Golisopod lost 54 HP! (18% of its health)

    The foe's Vaporeon used Swagger!
    Golisopod's Attack sharply rose!
    Golisopod is already confused.

    Start of turn 4
    Golisopod is confused!
    Golisopod used Razor Shell!
    The foe's Vaporeon's Water Absorb absorbs the attack!

    The foe's Vaporeon used Swagger!
    Golisopod's Attack sharply rose!
    Golisopod is already confused.

    Start of turn 5
    Golisopod is confused!
    It hurt itself in its confusion!
    Golisopod lost 119 HP! (40% of its health)

    The foe's Vaporeon used Swagger!
    Golisopod's Attack won't go any higher!
    Golisopod is already confused.

    Start of turn 6
    RiceKirby called Golisopod back!
    RiceKirby sent out Sableye!

    Kirby called Vaporeon back!
    Kirby sent out Alomomola!

    -Emergency Exit does not activate if the Pokemon enters at below 50% HP and will not activate until it heals to above 50% HP and falls below it again.
    Result: Not working.
    Start of turn 1
    The foe's Golisopod used Substitute!
    The foe's Golisopod made a substitute!

    Vaporeon used Shadow Ball!
    The foe's Golisopod's substitute faded!

    Start of turn 2
    The foe's Golisopod used Substitute!
    The foe's Golisopod made a substitute!

    Vaporeon used Shadow Ball!
    The foe's Golisopod's substitute faded!

    Start of turn 3
    The foe's Golisopod used Substitute!
    The foe's Golisopod made a substitute!

    Vaporeon used Shadow Ball!
    The foe's Golisopod's substitute took the damage!

    Start of turn 4
    The foe's Golisopod used Substitute!
    The foe's Golisopod already has a substitute!

    Vaporeon used Shadow Ball!
    The foe's Golisopod's substitute faded!

    Start of turn 5
    RiceKirby called Golisopod back!
    RiceKirby sent out Sableye!

    Vaporeon used Water Gun!
    The foe's Sableye lost 23% of its health!

    Start of turn 6
    RiceKirby called Sableye back!
    RiceKirby sent out Golisopod!

    Vaporeon used Water Gun!
    It's not very effective...
    The foe's Golisopod lost 9% of its health!

    -If a Pokemon with Emergency Exit drops to below 50% of its HP from using Substitute or from weather damage it does not activate Emergency Exit.
    Result: OK (check log above too for Substitute)
    Start of turn 1
    Kirby called Alakazam back!
    Kirby sent out Alomomola!

    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Alomomola lost 41 HP! (7% of its health)
    Alomomola's Defense fell!

    Start of turn 2
    The foe's Golisopod used Razor Shell!
    The attack of the foe's Golisopod missed!

    Alomomola used Shadow Ball!
    The foe's Golisopod lost 10% of its health!

    Start of turn 3
    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Alomomola lost 61 HP! (11% of its health)

    Alomomola used Shadow Ball!
    The foe's Golisopod lost 11% of its health!

    Start of turn 4
    The foe's Golisopod used Substitute!
    The foe's Golisopod made a substitute!

    Alomomola used Shadow Ball!
    The foe's Golisopod's substitute took the damage!

    Start of turn 5
    The foe's Golisopod used Substitute!
    The foe's Golisopod already has a substitute!

    Alomomola used Shadow Ball!
    The foe's Golisopod's substitute took the damage!

    Start of turn 6
    The foe's Golisopod used Substitute!
    The foe's Golisopod already has a substitute!

    Alomomola used Shadow Ball!
    The foe's Golisopod's substitute faded!

    Start of turn 7
    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Alomomola lost 71 HP! (13% of its health)
    Alomomola's Defense fell!

    Alomomola used Hail!
    It started to hail!

    The hail crashes down.
    The foe's Golisopod is buffeted by the hail!
    Alomomola is buffeted by the hail!

    Start of turn 8
    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Alomomola lost 91 HP! (17% of its health)

    Alomomola used Hail!
    But it failed!

    The hail crashes down.
    The foe's Golisopod is buffeted by the hail!
    Alomomola is buffeted by the hail!

    Emergency Exit can be removed via moves like Skill Swap, Worry Seed, etc.
    Result: OK
    Start of turn 1
    Abomasnow used Worry Seed!
    The foe's Golisopod now has Insomnia!

    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Abomasnow lost 64 HP! (19% of its health)

    Start of turn 2
    Abomasnow used Rock Tomb!
    It's super effective!
    The foe's Golisopod lost 21% of its health!
    The foe's Golisopod's Speed fell!

    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Abomasnow lost 63 HP! (19% of its health)
    Abomasnow's Defense fell!

    Start of turn 3
    Abomasnow used Frustration!
    The foe's Golisopod lost 25% of its health!

    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Abomasnow lost 104 HP! (32% of its health)
    Abomasnow's Defense fell!

    Start of turn 4
    Abomasnow used Frustration!
    The foe's Golisopod lost 27% of its health!

    The foe's Golisopod used Razor Shell!
    It's not very effective...
    Abomasnow lost 90 HP! (28% of its health)
    Abomasnow fainted!

    Kirby sent out Alomomola!


    ---
    Start of turn 1
    Start of turn 1
    Alakazam used Skill Swap!
    Alakazam swapped abilities with its target!
    The foe's Golisopod now has Synchronize!
    Alakazam now has Emergency Exit!

    The foe's Golisopod used Razor Shell!
    Alakazam lost 190 HP! (75% of its health)

    Kirby called Alakazam back!
    Kirby sent out Alomomola!

    Start of turn 2
    Kirby called Alomomola back!
    Kirby sent out Talonflame!

    The foe's Golisopod used Bug Bite!
    It's not very effective...
    Talonflame lost 28 HP! (9% of its health)

    Start of turn 3
    Talonflame used Aerial Ace!
    It's super effective!
    The foe's Golisopod lost 41% of its health!

    The foe's Golisopod used Bug Bite!
    It's not very effective...
    Talonflame lost 28 HP! (9% of its health)

    Start of turn 4
    Talonflame used Aerial Ace!
    It's super effective!
    The foe's Golisopod lost 37% of its health!

    The foe's Golisopod used Bug Bite!
    It's not very effective...
    Talonflame lost 26 HP! (8% of its health)

    Start of turn 5
    Talonflame used Roost!
    Talonflame landed on the ground!
    Talonflame regained health!

    The foe's Golisopod used Bug Bite!
    It's not very effective...
    Talonflame lost 56 HP! (18% of its health)

    If a Pokemon with Emergency exit is brought above 50% of its HP with a Sitrus Berry Emergency Exit does not activate.
    Result: Not working.
    Start of turn 1
    The foe's Alakazam used Shock Wave!
    It's super effective!
    Golisopod lost 170 HP! (58% of its health)
    Golisopod ate its Sitrus Berry!
    Golisopod restored some HP!

    RiceKirby called Golisopod back!
    RiceKirby sent out Sableye!

    EDIT:
    -Z-status move's Z-Power bonus effects (Z-Power effects applied before the Z-move is used, such as restoring HP or boosting stats) are not affected by Snatch or Magic Bounce, the following Z-move is affected in the same manner its base move is.
    Result: OK
    Start of turn 1
    The foe's Alakazam used Snatch!
    The foe's Alakazam waits for a target to make a move!

    Xatu surrounded itself with its Z-Power!
    Xatu used Z-Light Screen!
    Xatu's Sp. Def. rose!
    Xatu used Light Screen!
    The foe's Alakazam snatched Xatu's move!
    The foe's Alakazam used Light Screen!
    Light Screen raised Kirby's team special defense!


    ---
    Start of turn 1
    Xatu used Light Screen!
    Light Screen raised Kirby's team special defense!

    The foe's Xatu surrounded itself with its Z-Power!
    The foe's Xatu used Z-Telekinesis!
    The foe's Xatu's Sp. Att. rose!
    The foe's Xatu used Telekinesis!
    The foe's Xatu's Telekinesis was bounced back by Magic Bounce!
    The foe's Xatu was hurled into the air!


    -Z-Mirror Move will reflect the opposing Pokemon's attack as its Z-Move equivalent (ex: Icy Wind reflected off Z-Mirror Move will become Subzero Slammer) after applying the +2 boost in attack from its Z-Power effect
    Result: Not working.
    Start of turn 1
    The foe's Talonflame used Flame Charge!
    Pidgeot lost 60 HP! (19% of its health)
    The foe's Talonflame's Speed rose!

    Pidgeot surrounded itself with its Z-Power!
    Pidgeot used Z-Mirror Move!
    Pidgeot's Attack sharply rose!
    Pidgeot used Mirror Move!
    Pidgeot used Flame Charge!
    It's not very effective...
    The foe's Talonflame lost 15% of its health!
    Pidgeot's Speed rose!

    ---
    Start of turn 1
    Talonflame used Will-O-Wisp!
    The foe's Pidgeot was burned!

    The foe's Pidgeot surrounded itself with its Z-Power!
    The foe's Pidgeot used Z-Mirror Move!
    The foe's Pidgeot's Attack sharply rose!
    The foe's Pidgeot used Mirror Move!
    The foe's Pidgeot used Will-O-Wisp!

    The foe's Pidgeot was hurt by its burn!

    -Z-Me First works similarly to Z-Mirror Move, the Z-Move variant of the target's move will be used regardless of the Pokemon's Z-Crystal with the Z-Power effect of Me First (Boosts Speed by 2 stages) being applied first. Z-Copycat works in a similar fashion, applying its unique Z-Power effect before using the Z-move variant.
    Result: Not working.
    Start of turn 2
    Accelgor surrounded itself with its Z-Power!
    Accelgor used Z-Me First!
    Accelgor's Speed sharply rose!
    Accelgor used Me First!
    Accelgor used Aerial Ace!
    It's super effective!
    The foe's Blaziken lost 29% of its health!

    ---

    Start of turn 1
    The foe's Blaziken used Earthquake!
    Samurott lost 160 HP! (48% of its health)
    The foe's Blaziken is hurt by its Life Orb!

    Samurott surrounded itself with its Z-Power!
    Samurott used Z-Copycat!
    Samurott's Accuracy rose!
    Samurott used Copycat!
    Samurott used Earthquake!
    It's super effective!
    The foe's Blaziken lost 74% of its health!

    -While affected by Encore a Pokemon still has the option to use its Z-move even if its base move was the move that was Encored.
    Result: Not working. UI issue, if a Pokémon is holding a Normalium-Z and get Encored into only using a Water-type attack, the Z-Move button is enabled, but the Normal-type attacks aren't.
     
    Last edited: Nov 20, 2016
  30. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

    Joined:
    Sep 12, 2012
    Messages:
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    Likes Received:
    967
    All of these should need to be coded still as they've been tested above or I know there needs to be code and there isn't any yet.

    • Pokemon can use Z-Status moves while under the effects of Taunt
    • Z-Mirror Move will reflect the opposing Pokemon's attack as its Z-Move equivalent (ex: Icy Wind reflected off Z-Mirror Move will become Subzero Slammer) after applying the +2 boost in attack from its Z-Power effect
    • Z-Me First works similarly to Z-Mirror Move, the Z-Move variant of the target's move will be used regardless of the Pokemon's Z-Crystal with the Z-Power effect of Me First (Boosts Speed by 2 stages) being applied first. Z-Copycat works in a similar fashion, applying its unique Z-Power effect before using the Z-move variant.
    • After applying its Z-effect, Z-Sleep Talk calls upon a random move in the user's move set and uses its corresponding Z-move (ex: Water-type move becomes Hydro Vortex) regardless of their Z-crystal or the move's type. (ih8ih8sn0w) Z-status moves do not gain their Z-Power bonus effect and the move is executed as normal
    • While affected by Encore a Pokemon still has the option to use its Z-move even if its base move was the move that was Encored.
    • Dancer: A copied Petal Dance will only be executed for one turn and won't lock the user in. (yetanotherperson)
    • Dancer: A Pokemon with Dancer that has been Taunted will attempt to copy a status dance move (i.e Lunar Dance, Quiver Dance, etc) but it will fail. (yetanotherperson)
    • Z-status move's Z-Power bonus effects (Z-Power effects applied before the Z-move is used, such as restoring HP or boosting stats) are not affected by Snatch or Magic Bounce, the following Z-move is affected in the same manner its base move is.
    • Disabling or Imprisoning the base move does not prevent the Z-move from being used.
    • Instruct will fail if the Pokemon acts before its target has used a move. It will call on the last move used by the target even if the target has selected a different move this turn, the target will use both the move called on by Instruct and its newly selected move that turn. Instruct cannot call on Z-moves. (Source) Scenario: Dragon Dance -> Dancer activates -> Instruct the original Dragon Dance -> does Dancer activate again? Yes it does, works for both damaging and status dance moves. (yetanotherperson)
    • If Arceus holding a Flame Plate uses Burn Up, Multitype will override Burn Up and Arceus as well as Judgment will remain Fire-type. (UltiMario)
    • Shell Trap does not trigger if the user is KOed. (UltiMario)
    • Dancer: A Pokemon that is locked into a move such as Outrage or Petal Dance will copy a dance move used by another Pokemon but fail to execute it. (yetanotherperson)
    • Mega Evolution: Does not affect the Speed of other Pokemon on the field, ex: if rain is up and Charizard mega evolves into Mega Charizard-Y and Drought activates Swift Swimmers still have the boost. (OmegaDonut)
    • Pollen Puff
    • Spotlight
    • Instruct
     
    Last edited: Nov 24, 2016
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  31. IceKirby

    IceKirby A.K.A. RiceKirby

    Joined:
    Apr 26, 2011
    Messages:
    2,176
    Likes Received:
    635
    PO Trainer Name:
    RiceKirby
    Moar.

    -Aurora Veil
    Basic effect
    : OK
    Fails if not hailing: OK
    Fails if Aurora veil is in effect: OK
    Boosted by Light Clay: OK
    Stacks with Reflect/Light Screen: OK
    Broken by Psychic Fangs/Brick Break: Not working
    Extra Note: Message saying that the effect wore off seems to be showing 1 turn earlier (the effect is still there though)
    Start of turn 1
    Kirby called Mew back!
    Kirby sent out Gengar!

    The foe's Alolan Sandslash used Aurora Veil!
    But it failed!

    Start of turn 2
    Kirby called Gengar back!
    Kirby sent out Mew!

    The foe's Alolan Sandslash used Hail!
    It started to hail!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 3
    The foe's Alolan Sandslash used Hail!
    But it failed!

    Mew used Poison Jab!
    It had no effect on the foe's Alolan Sandslash!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 4
    The foe's Alolan Sandslash used Hail!
    But it failed!

    Mew used Flash Cannon!
    The foe's Alolan Sandslash lost 24% of its health!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 5
    The foe's Alolan Sandslash used Aurora Veil!
    Aurora Veil made RiceKirby's team stronger against physical and special moves!

    Mew used Flash Cannon!
    The foe's Alolan Sandslash lost 11% of its health!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 6
    The foe's Alolan Sandslash used Rock Climb!
    Mew lost 104 HP! (25% of its health)

    Mew used Aura Sphere!
    It's super effective!
    The foe's Alolan Sandslash lost 48% of its health!

    The hail stopped.

    Start of turn 7
    Mew used Flash Cannon!
    The foe's Alolan Sandslash lost 12% of its health!

    The foe's Alolan Sandslash used Rock Climb!
    A critical hit!
    Mew lost 156 HP! (38% of its health)

    Start of turn 8
    Kirby called Mew back!
    Kirby sent out Gengar!

    The foe's Alolan Sandslash used Aurora Veil!
    But it failed!

    RiceKirby's Aurora Veil wore off

    ---
    Start of turn 1
    Mew used Brick Break!
    It's super effective!
    The foe's Alolan Sandslash lost 57% of its health!

    The foe's Alolan Sandslash used Hail!
    It started to hail!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 2
    The foe's Alolan Sandslash used Aurora Veil!
    Aurora Veil made RiceKirby's team stronger against physical and special moves!

    Mew used Brick Break!
    It's super effective!
    The foe's Alolan Sandslash lost 29% of its health!

    The hail crashes down.
    Mew is buffeted by the hail!

    ---
    Start of turn 1
    The foe's Mew used Soft-Boiled!
    But it failed!

    Alolan Sandslash used Hail!
    It started to hail!

    The hail crashes down.
    The foe's Mew is buffeted by the hail!

    Start of turn 2
    Alolan Sandslash used Aurora Veil!
    Aurora Veil made RiceKirby's team stronger against physical and special moves!

    The foe's Mew used Soft-Boiled!
    The foe's Mew regained health!

    The hail crashes down.
    The foe's Mew is buffeted by the hail!

    Start of turn 3
    RiceKirby called Alolan Sandslash back!
    RiceKirby sent out Magcargo!

    The foe's Mew used Soft-Boiled!
    The foe's Mew regained health!

    The hail crashes down.
    The foe's Mew is buffeted by the hail!
    Magcargo is buffeted by the hail!

    Start of turn 4
    The foe's Mew used Drill Run!
    It's super effective!
    Magcargo lost 112 HP! (42% of its health)

    Magcargo used Reflect!
    Reflect raised RiceKirby's team defense!

    The hail crashes down.
    The foe's Mew is buffeted by the hail!
    Magcargo is buffeted by the hail!

    Start of turn 5
    The foe's Mew used Drill Run!
    It's super effective!
    Magcargo lost 55 HP! (21% of its health)

    Magcargo used Recover!
    Magcargo regained health!

    The hail stopped.
    RiceKirby's Aurora Veil wore off

    Start of turn 6
    The foe's Mew used Brick Break!
    It's super effective!
    The foe's Mew shattered RiceKirby's team protections!
    Magcargo lost 52 HP! (19% of its health)

    Magcargo used Recover!
    Magcargo regained health!

    Start of turn 7
    The foe's Mew used Brick Break!
    It's super effective!
    Magcargo lost 96 HP! (36% of its health)

    Magcargo used Recover!
    Magcargo regained health!

    Start of turn 8
    The foe's Mew used Brick Break!
    It's super effective!
    Magcargo lost 104 HP! (39% of its health)

    Magcargo used Recover!
    Magcargo regained health!

    Start of turn 9
    The foe's Mew used Drill Run!
    It's super effective!
    Magcargo lost 232 HP! (88% of its health)

    Magcargo used Recover!
    Magcargo regained health!

    ---
    Start of turn 1
    Mew used Poison Jab!
    It had no effect on the foe's Alolan Sandslash!

    The foe's Alolan Sandslash used Hail!
    It started to hail!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 2
    The foe's Alolan Sandslash used Aurora Veil!
    Aurora Veil made RiceKirby's team stronger against physical and special moves!

    Mew used Poison Jab!
    It had no effect on the foe's Alolan Sandslash!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 3
    The foe's Alolan Sandslash used Rock Climb!
    The attack of the foe's Alolan Sandslash missed!

    Mew used Soft-Boiled!
    Mew regained health!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 4
    The foe's Alolan Sandslash used Rock Climb!
    Mew lost 108 HP! (26% of its health)

    Mew used Soft-Boiled!
    Mew regained health!

    The hail crashes down.
    Mew is buffeted by the hail!

    Start of turn 5
    The foe's Alolan Sandslash used Rock Climb!
    The attack of the foe's Alolan Sandslash missed!

    Mew used Soft-Boiled!
    Mew regained health!

    The hail stopped.

    Start of turn 6
    Mew used Soft-Boiled!
    But it failed!

    The foe's Alolan Sandslash used Rock Climb!
    Mew lost 111 HP! (27% of its health)

    Start of turn 7
    Mew used Soft-Boiled!
    Mew regained health!

    The foe's Alolan Sandslash used Rock Climb!
    Mew lost 103 HP! (25% of its health)
    Mew became confused!

    Start of turn 8
    Mew is confused!
    It hurt itself in its confusion!
    Mew lost 31 HP! (7% of its health)

    The foe's Alolan Sandslash used Rock Climb!
    Mew lost 115 HP! (28% of its health)

    RiceKirby's Aurora Veil wore off

    -Destiny Bond: Multiple uses in a row should cause it to fail Probably wont need more than 3 uses to determine if its working
    Result: OK
    Start of turn 1
    Bastiodon used Protect!
    Bastiodon protected itself!

    The foe's Gengar used Destiny Bond!
    The foe's Gengar is trying to take the foe down with it!

    Start of turn 2
    Bastiodon used Protect!
    But it failed!

    The foe's Gengar used Destiny Bond!
    But it failed!

    -Assist / Dark Void: Have it call Dark Void (make sure the pokemon using Assist isnt Darkrai). The move should fail to execute. Then do it again but have Darkrai use Assist, the move should work
    Result: OK
    Battle between RiceKirby and Kirby started!

    Tier: All
    Mode: Singles
    Rule: Unrated
    Rule: Sleep Clause
    Rule: Freeze Clause
    Rule: Self-KO Clause

    RiceKirby sent out Hypno!
    Kirby sent out Bastiodon!

    Start of turn 1
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 2
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 3
    Hypno used Assist!
    Hypno used Dark Void!
    The foe's Bastiodon avoided the attack!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 4
    Hypno used Assist!
    Hypno used Dark Void!
    The foe's Bastiodon avoided the attack!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 5
    Hypno used Assist!
    Hypno used Dark Void!
    The foe's Bastiodon avoided the attack!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 6
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 7
    Hypno used Assist!
    Hypno used Dark Void!
    The foe's Bastiodon avoided the attack!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 8
    Hypno used Assist!
    Hypno used Dark Void!
    The foe's Bastiodon avoided the attack!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 9
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 10
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 11
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 12
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 13
    Hypno used Assist!
    Hypno used Dark Void!
    The foe's Bastiodon avoided the attack!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 14
    Hypno used Assist!
    Hypno used Dark Void!
    But it failed!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    Start of turn 15
    Hypno used Assist!
    Hypno used Dark Void!
    The foe's Bastiodon avoided the attack!

    The foe's Bastiodon used Metal Burst!
    But it failed!

    ---
    Start of turn 1
    Darkrai used Assist!
    Darkrai used Dark Void!
    The foe's Bastiodon fell asleep!

    The foe's Bastiodon is fast asleep.

    The foe's Bastiodon has bad dreams!

    -Shell Trap
    Result: Not working (at least compared to this video)
    Start of turn 1
    The foe's Hitmonchan used Fire Punch!
    It's not very effective...
    Turtonator lost 14 HP! (5% of its health)

    Turtonator used Shell Trap!
    Turtonator's Shell Trap didn't work!

    Start of turn 2
    The foe's Hitmonchan used Body Slam!
    Turtonator lost 74 HP! (28% of its health)

    Turtonator used Shell Trap!
    Turtonator's Shell Trap didn't work!

    Start of turn 3
    The foe's Hitmonchan used Stone Edge!
    It's super effective!
    Turtonator lost 126 HP! (48% of its health)

    Turtonator used Shell Trap!
    Turtonator's Shell Trap didn't work!

    ---
    Start of turn 1
    Turtonator used Shell Trap!
    A critical hit!
    The foe's Hitmonchan lost 92% of its health!
    Turtonator's Shell Trap didn't work!

    The foe's Hitmonchan used Revenge!
    Turtonator lost 109 HP! (41% of its health)
     
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  32. turbedi

    turbedi Professional circle clicker ~~~ Forum Moderator Developer Forum Moderator Developer

    Joined:
    Jul 18, 2013
    Messages:
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    PO Trainer Name:
    turbedi
    Fixed Psychic Fangs/Brick Break not breaking Aurora Veil.
     
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  33. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

    Joined:
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    Messages:
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    967
    • Pokemon can use Z-Status moves while under the effects of Taunt
    • Z-Mirror Move will reflect the opposing Pokemon's attack as its Z-Move equivalent (ex: Icy Wind reflected off Z-Mirror Move will become Subzero Slammer) after applying the +2 boost in attack from its Z-Power effect
    • Z-Me First works similarly to Z-Mirror Move, the Z-Move variant of the target's move will be used regardless of the Pokemon's Z-Crystal with the Z-Power effect of Me First (Boosts Speed by 2 stages) being applied first. Z-Copycat works in a similar fashion, applying its unique Z-Power effect before using the Z-move variant.
    • After applying its Z-effect, Z-Sleep Talk calls upon a random move in the user's move set and uses its corresponding Z-move (ex: Water-type move becomes Hydro Vortex) regardless of their Z-crystal or the move's type. (ih8ih8sn0w) Z-status moves do not gain their Z-Power bonus effect and the move is executed as normal
    • While affected by Encore a Pokemon still has the option to use its Z-move even if its base move was the move that was Encored.
    • Z-status move's Z-Power bonus effects (Z-Power effects applied before the Z-move is used, such as restoring HP or boosting stats) are not affected by Snatch or Magic Bounce, the following Z-move is affected in the same manner its base move is.
    • Disabling or Imprisoning the base move does not prevent the Z-move from being used.
    • Shell Trap does not trigger if the user is KOed. Also shell trap doesnt really work at all right now.
    • If a Dark-type uses a status move into a Pokemon with Prankster using Magic Coat, the Dark-type Pokemon will be unaffected by the reflected move.
    • Stomping Tantrum. something about fails needs to be done

    last bits

    Stuff to test:
    1. If a recoil move (e.g. Flare Blitz) is used on Disguise, the Pokemon using Flare Blitz takes no recoil damage. If Mimikyu holds Rocky Helmet, the attacker still takes Rocky Helmet damage. [DOES NOT WORK]
    2. Ditto / Smeargle using Transform cannot activate Disguise, regardless if Mimikyu was busted or not at the time of Transforming. Transform does copy Mimikyu's current Disguise state (busted or not busted).
    3. Illusion copies Mimikyu's current Disguise state (busted or not busted).
    4. Eject Button / Red Card / Kee Berry trigger after Disguise is busted.
    5. Damage-halving Berries (for Mimikyu's case, Babiri, Kebia, and Kasib) will not activate if Disguise is intact.
    6. If an Alakazam mega evolves against a Pokémon with Swift Swimmer, it will immediatly outspeed it with Trace
    7. In Gen 6 the following should cause the ATTACKER to lose in a Self-KO clause: Rough Skin, Aftermath, Liquid Ooze, Iron Barbs, Rocky Helmet

      In Gen 7, this is flipped and now the (DEFENDER) pokemon with the ability or item loses: Rough Skin, Aftermath, Liquid Ooze, Iron Barbs, innards Out, Rocky Helmet
     
    Last edited: Nov 26, 2016
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  34. Veteran Padgett

    Veteran Padgett TFT Main Developer Developer

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    SelfKO clause still works for gen 6.

    Fixed Z-Mirror Move, Z-Me First, and Z-Copycat
     
    Last edited: Nov 26, 2016
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  35. Professor Oak

    Professor Oak same Forum Administrator Server Owner Social Media Rep Forum Administrator Server Owner Social Media Rep

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    In Gen 7, Lightning Rod has priority over typing. This means that a Cubone with Lightning Rod in Gen 7 will still get the Special Attack boost when an Electric-type move is used on it.

    Source: a wild Chinchou just tried to use Thunder Wave on my Cubone in-game.
     
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  36. Fuzzysqurl

    Fuzzysqurl baa baa mareep I do what I want Server Owner Developer I do what I want Server Owner Developer

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    added oak's thing

    wanna test if Protect + Lightning Rod + Ground boosts? or does Protect stop it?
     
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  37. fitzy

    fitzy Heart of the cards Forum Moderator Forum Moderator

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    Tested with lrod Cubone vs elekid. No boost with when it uses protect.
     
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  38. Veteran Padgett

    Veteran Padgett TFT Main Developer Developer

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    Making note here that zmove targetting needs fixed. eg Sparkling Aria hits all adjacent Pokemon, but Oceanic Operetta is single target. If you try to use it in doubles/triples it doesn't let you pick the target and just hits the first slot because it assumes the same targets as the base move.
     
    Last edited: Nov 28, 2016
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  39. Veteran Padgett

    Veteran Padgett TFT Main Developer Developer

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    Fixed Z-Sleep Talk. The order for Snatch and ZStatus boosts already worked when I tried it, and since there aren't any boosts that effect other Pokemon I don't think Magic Bounce matters.
    Fixed taunt, disable, imprison, encore, torment
    Fixed Disguise recoil and Shell Trap

    That just leaves stomping tantrum and the ugly sprites
    Other stuff to look at is fire type Z-Move + Powder and Heal Block + Z-Recovery (both the actual move recovery and the healing effect that Z-Belly Drum, Curse, etc gives).
     
    Last edited: Dec 1, 2016
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  40. fsk

    fsk Woke up after a long dream Forum Moderator Server Moderator Forum Moderator Server Moderator

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    Z-parting shot & Z-memento, when bounced back by magic bounce, will resulted in
    immediate disconnection of both users

    Yeah, that is the case lol, so ignore it for now. Parting shot and memento are now banned from official online battle of 3ds due to mechanics bug. Good to know isn't it lmao.
     
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