Would you believe me if I said I used to have good ideas for Mafia themes? Hey, I have proof! I finally made this theme, using some of the jankiest code ever, and now hopefully we can enjoy a basic theme free of Miki Productions. The roles are kind of similar to the old Theme Development concept, with a few important changes. I'll just go through and list the roles. First, mechanics: - Getting hit with more than +2 Plus or -2 Minus makes you protected from nightkills. If you are ht by an equal amount of + or - you lose your protection. - Getting hit with +4 or -4 Minus makes you die at the end of the night. This is regardless of how many of the opposite charge you are hit with. Village: Plusle: Can /plus someone (+1) and can hax kill and minus. Minun: Can /minus someone (-1) and can hax kill and plus. Dedenne: Startup as Plusle/Minun, acts like that role (has plus/minus), but reveals as Electrike Brigade (Electrike) if Exposed (Inspected). Pachirisu: Can /plus someone (+2) or minus someone (-2). Can hax plus and minus and kill. Mareep: Vote is equal to 1 + number of pluses it is targeted with - the number minuses it is targeted with. Emolga: Can /inspect. Succeeds only if charge is +1 or +2, fails if +3, 0, or -1, and kills if -2 or -3. Tynamo: Can /kill, but this fails unless it is targeted with a /minus. Shinx: Can expose. Avoids daykills, and is vengeful if lynched. Objects: (minus is not shared between team, but per role) Voltorb: Kill + Protect. Magnemite: Kill + Minus (shared with role but not team). Evolves into Magneton if exposed. Magneton: Kill + Minus (shared with role but not team). Vote of 3. Klink: Kill + Minus (shared with role but not team). Electrike Brigade: (minus is shared between the team) Electrike: Inspect + Kill + Minus. Elekid: Kill + Minus. Evolves into Electabuzz if Objects are defeated. Electabluzz: Kill + Kill2 + Minus. Evolves into Electivire if town's PRs are defeated. Electivire: Kill + Kill2 + Minus + daykill. Helioptile: Kill + Distract + Minus. Lt. Surge's Recruit: Pikachu: Avoids kill, expose, hax. Can kill. Evolves into Raichu if either all Plusle or all Minun are defeated. Raichu: Avoids kill, expose, hax, distract. Can kill. Vote multiplier of 2. Not Marx I swear. Mythicals: (not connected on startup but can't hit each other) Zapdos: 99 votes + Distract. also not a kirby role Raikou: Evades nightkills. Can daykill. Spawn is pretty unique. For now Shinx and Pikachu spawn starting at 13 player, meaning Pikachu is always a valid Shinx counter claim n1. Until then, it's a voicing based setup with the only information coming from hax and Emolga. Anyway, let me know what I can do to improve this theme. We don't have a working Review system running at the moment, so (hint hint) maybe this is a chance to be a part of a new QC.