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Hidden Gems in LC

Discussion in 'Gen 6 LC' started by Dr. Doom, Jan 30, 2014.

  1. Dr. Doom

    Dr. Doom Long time hater of stall

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    A thread to talk about those Pokémon that aren't that popular but are still well worth using. Share some movesets as well. Only rule - the Pokémon must be outside the Top 20 used Pokémon in LC

    Corphish
    [​IMG]

    Corphish is a great physical sweeper and wallbreaker. With Adaptability, it packs a 200 base power attack in Crabhammer. Gen 6 buffed its movepool too - it now has STAB priority in Aqua Jet, which thanks to Adaptability hits for the same power as an unSTABed Sucker Punch. While it might appear slow, Corphish is still able to hit the magical 14, meaning it outpaces everything without a Scarf after a boost. Speaking of boosts, it gets both Swords Dance and Dragon Dance, 2 of the best set up moves for physical sweepers.

    Tempted? If you are, here are some sets you could use:

    Dragon Shrimp
    Corphish @ Life Orb/Splash Plate/Eviolite
    Jolly nature (+Spd -SAtk)
    Trait: Adaptability
    EV: 196 Atk, 76 Def, 236 Spd
    Dragon Dance
    Crabhammer
    Knock Off/Superpower/Aqua Jet
    Knock Off/Superpower/Aqua Jet

    Boost with Dragon Dance, then sweep. At +1 you outrun everything without a Scarf, and can 2HKO most of the tier. Crabhammer is of course your main STAB. At +1 everything that doesn't resist it is at worst 2HKOd. Knock Off does heavy damage to Slowpoke and Frillish, OHKOing the latter and 2HKOing the former at +1, if you're using a Life Orb. Superpower OHKOs Ferroseed and Porygon at +1. Alternatively, Aqua Jet can be used to foil Murkrow's Sucker Punch. The EVs maximise Speed and Attack, with the rest in Defence to bulk Corphish up a bit. Life Orb is generally the best item, but if you don't like the recoil Splash Plate gives its STAB moves similar power. Or you could use an Eviolite for some extra bulk.

    Swordfish
    Corphish @ Splash Plate
    Nature: Adamant (+Atk -SAtk)
    Trait: Adaptability
    EV: 136 HP, 196 Atk, 156 Spd
    Swords Dance
    Crabhammer
    Aqua Jet
    Knock Off/Superpower

    After using Swords Dance, there isn't much that can avoid a 2HKO from Corphish. Crabhammer is again the main STAB - that 200 base power is just too good to pass up. Aqua Jet is a handy priority move for catching faster attackers, and somewhat makes up for Corphish's average speed. Knock Off OHKOs Slowpoke and Frillish at +2, while Superpower does the same to Porygon and Ferroseed. The EVs take Corphish's speed up to 12, allowing it to outrun most walls. Attack is maximised for maximum power, with the rest put in HP for extra bulk. Splash Plate might seem weird, but since you'll be using the STABs most of the time it works well. While this set can sweep, that's generally not what it does - instead it focuses on blowing holes into the opponent's team for something else to clear up later.
     
    Last edited: Sep 22, 2014
  2. Weavile

    Weavile Phoenix

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    [​IMG]
    Amaura (M) @ Life Orb
    Trait: Refrigerate
    EVs: 60 HP / 204 Atk / 16 SDef / 228 Spd
    Adamant Nature (+Atk, -SAtk)
    - Rock Polish
    - Frustration
    - Stone Edge
    - Bulldoze

    It has a whole hell of a lot of raw power, it hates Bullet Punches from things like Meditite, but it can perform as a late game sweeper to a pretty dangerous degree if you get the chance to set up. Fridge Frustration is extremely powerful.
    252+ Atk Life Orb Refrigerate Amaura Frustration vs. 252 HP / 252+ Def Eviolite Mienfoo: 13-17 (54.1 - 70.8%) -- guaranteed 2HKO
    252+ Atk Life Orb Refrigerate Amaura Frustration vs. 236 HP / 196 Def Eviolite Porygon: 13-17 (50 - 65.3%) -- guaranteed 2HKO
    252+ Atk Life Orb Refrigerate Amaura Frustration vs. 0 HP / 188+ Def Eviolite Ferroseed: 12-16 (60 - 80%) -- guaranteed 2HKO

    Stone Edge and Bulldoze are pretty much its only coverage moves.
    You can run the same set with Nature Power/Tbolt/Ancientpower or Hyper Beam if you want to use a special one.
     
  3. Chlorine Trifluoride

    Chlorine Trifluoride You were saying?

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    Sexy Cat
    [​IMG]
    Chinchou (M) @ Eviolite
    Trait: Volt Absorb
    EVs: 60 Def / 228 SAtk / 220 Spd
    Timid Nature (+Spd, -Atk)
    - Soak
    - Thunderbolt
    - Volt Switch
    - Hydro Pump

    Holy crap I love this set. While not an underused poke or the most original set, i is still criminally underused. Works pretty obviously (Assuming chinchou/lileep/porygon are ded): Soak something and hit it with super effective STAB. While it sounds gimmicky its a pretty legit set when all of the aforementioned pokes are dead. Another cool thing this set does is take STAB away from the opposing poke. So tank hits AND do huge damage. Pairs well with ferroseed/lileep due to the immense amount of switches it causes and helping in there ability to tank. Not to mention a super effective hit on said poke :3
     
  4. The Dude

    The Dude The Mannis

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    [​IMG]

    Bunnelby @ Choice Scarf
    Trait: Huge Power
    EVs: 52 HP / 228 Atk / 220 Spd
    Jolly Nature (+Spd, -SAtk)
    - Return
    - Earthquake
    - U-Turn
    - Stone Edge / Payback / Wild Charge

    The early route normal types don't get much use but this little bunny stands out due to Huge Power. It has a huge 26 attack thanks to Huge Power and great speed with Choice Scarf allowing it be a great revenge killer and scouter with U-Turn. Return is your STAB and hit very hard, EQ is a great coverage move that hits Rock and Steel types. The last move is upto you, Edge hit's Drifloon, Larvesta without risking a burn, while Payback smacks Missy coming in who is immune or resists the other three moves. While Wild Charge hit's Slowpoke hard. Don't underestimate the power of this little 'mon or it will destroy you.
     
    Last edited: Jan 31, 2014
  5. Rioku

    Rioku Not again.

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    [​IMG]Clamperl (F) @ DeepSeaTooth
    Trait: Shell Armor
    EVs: 80 HP / 248 SAtk / 180 Spd
    Timid Nature (+Spd, -Atk)
    - Shell Smash
    - Scald/Surf
    - Substitute
    - Hidden Power [Grass]

    This still exists people. And its still stupid. Scald's 100% chance of burn can stop priority attackers who think they can switch in on the smash. Substitute helps immensely with the stronger priority attackers who like to end Clamperl's reign short of its full glory. Gen 6 didn't add anything to take hits from it so it can still smash through whole teams fairly effectively, you just need good support to stop priority spam.
     
  6. Yagura

    Yagura

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    Yagura
    [​IMG]

    Teddiursa (M) @ Toxic Orb
    Trait: Honey Gather Quick Feet
    EVs: 196 Atk / 116 Def / 196 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Facade
    - Close Combat
    - Earthquake

    Just, WHY? WHY USE THIS USELESS THING?!

    This cute bear might trick you with its innocent eyes, because it's a really dangerous Pokémon. With 21 Speed after Quick Feet activating it outspeeds everything except scarfers and boosted Pokémons. It has Swords Dance to sweep through teams. Facade to abuse the STABed 140 BP, Close Combat to deal with Steel-types and Earthquake for coverage against stuff like Honedge, even though it 2HKOs it.

    Some calcs:

    +2 196 Atk Teddiursa Close Combat vs. 0 HP / 188+ Def Eviolite Ferroseed: 22-26 (110 - 130%) -- guaranteed OHKO
    +2 196 Atk Teddiursa Facade (140 BP) vs. 0 HP / 36 Def Eviolite Drilbur: 31-37 (140.9 - 168.1%) -- guaranteed OHKO
    +2 196 Atk Teddiursa Facade (140 BP) vs. 0 HP / 0 Def Swirlix: 39-46 (177.2 - 209%) -- guaranteed OHKO
    196+ Atk Pure Power Meditite Fake Out/Bullet Punch vs. 0 HP / 116 Def Teddiursa: 6-8 (27.2 - 36.3%) -- 99.3% chance to 3HKO after toxic damage
    +2 196 Atk Teddiursa Close Combat vs. 0 HP / 0 Def Eviolite Scraggy: 32-38 (152.3 - 180.9%) -- guaranteed OHKO
     
  7. Dr. Doom

    Dr. Doom Long time hater of stall

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    Cool use of Teddiursa, although personally I'd go with Close Combat and Crunch to hit Misdreavus and Bronzor. Apart from Honedge, Earthquake doesn't really get any meaningful KOs.
     
  8. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    [​IMG]

    Trubbish @ Eviolite
    Trait: Sticky Hold
    EVs: 116 HP / 196 Atk / 180 Def
    Impish Nature (+Def, -SAtk)
    - Drain Punch
    - Spikes
    - Gunk Shot
    - Rock Blast

    In a gross horrible LC meta where Knock Off is being spammed everywhere and anything that isn't Hyper Offense is completely unusable, Trubbish shines as a beacon of toxic sludge with a face on it. And also is one of the few pokemon (and debatably the only good one) who doesn't actually care about Knock Off spam or most of the pokemon that use it. Ideal typing and bulk to take on common pokemon like Mienfoo, Swirlix, Scraggy, Riolu, Pawniard, Larvesta, Anorith, Ferroseed, Lickitung, Vullaby, Snubbull, Inkay etc etc. Forces a lot of switches so it has a decent job getting up Spikes. Has great coverage with a respectable 14 atk for a tank. Teams up pretty awesomely with Lickitung, too.

    Trubbish, the truest representation that the LC meta is complete trash right now and is basically my last resort at trying to run anything even vaguely not HO. :]
     
  9. Samphire

    Samphire Too much hard work!

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    [​IMG]

    My favourite LC mon by far. Bulba is well trained.

    Bulbasaur (F) @ Eviolite Trait: Overgrow
    EVs: 204 Def / 68 SAtk / 236 SDef
    Bold Nature (+Def, -Atk)
    - Leech Seed
    - Sludge Bomb/Hidden Power (Fire)
    - Giga Drain
    - Substitute

    Basically exists to sub-seed and giga drain, though actually does a lot of damage behind a sub, and can work in regular and TR teams, although speed in TR just needs tweaking in terms of IVs. I have not really exercised Bulba in XY LC as much as last gen, mainly because it does not like Murkrow as much and I have yet to build something to allow it to come into play (I need to experiment more with XY LC in general really), but I think its premise is the same this gen. Sludge Bomb or HP Fire can be swapped in and out for team preference, Sludge Bomb for your fairies, and HP Fire for steels (I personally prefer HP Fire).
     
  10. Arceus_17

    Arceus_17 Avoid eye contact

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    [Brief]A_17
    088.png Grimer @ Eviolite
    Trait: Sticky Hold
    Ev's: 116 HP / 196 Atk / 196 SDef
    Adamant Nature
    - Gunk Shot
    - Fire Punch
    - Shadow Sneak
    - Curse / Power-up-Punch

    Arguably the best user of Sticky Hold, it is a decent bulky attacker.
     
  11. Chlorine Trifluoride

    Chlorine Trifluoride You were saying?

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    Sexy Cat
    Shelmet (F) @ Eviolite
    Trait: Shell Armor
    EVs: 116 HP / 156 Def / 236 SDef
    Bold Nature (+Def, -Atk)
    - Acid Armor
    - Recover
    - Spikes
    - Bug Buzz

    This is so underrated its on even funny.

    Holy crap on a cracker this thing is friggin great. An 18 defense stat and 16 SpD further boosted by eviolite is amazing. Not only this but unlike most walls shelmet doesn't have to worry about crits OR set up sweepers (on the physical side) as it boosts its defence with acid armor. Recovery and spikes only make it better. Seriously, kill murkrow and this thing never dies. On a side note it also gets Encore, Struggle bug (TAKE THAT MISDREAVUS), Yawn, Curse, Baton pass, and Gastro Acid (Just for swirlix or meditate).
     
  12. Dr. Doom

    Dr. Doom Long time hater of stall

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    [​IMG]

    Larvitar is a great physical sweeper. With Dragon Dance, STAB EdgeQuake and a wonderful ability in Guts, Larvitar can really bring the pain. Just make sure the Fighting and Water types are down before attempting a sweep.

    LOOK! I'M A DRAGON!
    Larvitar @ Flame Orb
    Jolly Nature (+Spd -SAtk)
    Trait: Guts
    EV: 36 HP, 244 Atk, 36 Def, 188 Spd
    Dragon Dance
    Stone Edge
    Earthquake
    Crunch/Superpower/Facade

    Yeah I'm not really sure why GameFreak gave Larvitar Dragon Dance, but it's great that they did. After using Dragon Dance once, Larvitar hits 21 Speed, letting it outrun everything that hasn't got a Choice Scarf. Stone Edge and Earthquake get STAB and form the EdgeQuake combination, hitting all of LC for neutral damage bar Bronzor and Baltoy. Crunch does massive damage to both of those Pokémon, and OHKOs defensive Misdreavus most of the time after Stealth Rock at +1. Superpower on the other hand OHKOs Ferroseed and Porygon, who can both beat Larvitar one on one without much trouble. Facade is just a strong move to spam in general, hitting for a huge 140 power once Larvitar's been burnt. EVs maximise Attack while letting Larvitar hit 14 speed, so it can hit the magical 21 after a boost. The rest goes in HP and Defence for some extra bulk. Flame Orb triggers Guts - since Larvitar's supposed to stay in and sweep, a Flame Orb is better than a Toxic Orb. You could use Rock Polish with an Adamant nature, but I've had better results with Dragon Dance - you don't need the team weakened as much.
     
    Last edited: Feb 6, 2014
  13. Arceus_17

    Arceus_17 Avoid eye contact

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    [Brief]A_17
    Here are a couple of interesting sets I've been trying out.

    276.png @ Choice Specs
    Trait: Scrappy
    Ev's: 36 Def / 196 SpA / 36 SDef / 236 Spe
    Timid Nature (+ SpA / - Atk)
    - U-Turn
    - Boomburst
    - Air Slash
    - Sleep Talk

    I know that Bands and Specs have a bad reputation in LC, but Specs Boomburst coupled with Scrappy is just too good to ignore. Don't let that 30 base Special Attack fool you: this little bird packs quite a punch! Sadly, Heat Wave is illegal with Boomburst, meaning bulky Steels like Ferroseed can wall Taillow all day. An obscure Hidden power can always be used in the 4th moveslot.

    252 SpA Choice Specs Taillow Boomburst vs. 36 HP / 0 SpD Eviolite Misdreavus: 13-16 (56.5 - 69.5%) -- guaranteed 2HKO
    252 SpA Choice Specs Taillow Boomburst vs. 116 HP / 236 SpD Eviolite Vullaby: 12-15 (48 - 60%) -- 90.2% chance to 2HKO
    252 SpA Choice Specs Taillow Boomburst vs. 236 HP / 76+ SpD Eviolite Porygon: 12-15 (46.1 - 57.6%) -- 51.2% chance to 2HKO
    252 SpA Choice Specs Taillow Boomburst vs. 196 HP / 236+ SpD Eviolite Lickitung: 10-13 (35.7 - 46.4%) -- guaranteed 3HKO

    Yh, only Licky can avoid the 2hko from a neutral Boomburst 100% of the time.


    chespin_sprite_by_dancesofshadows-d5r2tbv.png @ Eviolite
    Trait: Bulletproof
    Ev's: 56 HP / 236 SDef / 212 Spe
    Careful Nature
    - Spikes
    - Taunt
    - Synthesis
    - Wood Hammer / Seed Bomb

    At first glance its mono grass typing and subpar stats make it look outclassed by other Pokémon like Shroomish and Foongus.. However, Chespin has an amazing defensive movepool as well as Bulletproof, which enables it to check top threats like Gastly and Misdreavus that rely on moves like Shadow Ball or Sludge Bomb. The heavy investment in speed lets it outspeed and Taunt uninvested Vullaby, preventing her to Defog the Spikes away.
     
    Last edited: Feb 14, 2014
  14. Dr. Doom

    Dr. Doom Long time hater of stall

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    [​IMG]

    Aww Rufflet is so cute! In Gen 5 I tried so hard to make it work, but it was simply outclassed by Taillow who was faster and had more powerful STABs in Brave Bird and (after Toxic Orb) Facade. Now though, Rufflet finally has a niche: Hustle has been released, giving it an attack stat of 27 with a JOLLY nature! That's only 1 point less than Adamant Pure Power Meditite. It's quite bulky too, although don't try to use it as a tank. It's an attacker that can take a hit if it has to.

    Rufflet (M) @ Eviolite
    Trait: Hustle
    EVs: 252 Atk / 60 Def / 196 Spd
    Jolly Nature (+Spd, -SAtk)
    - Hone Claws
    - Return
    - Pluck
    - Superpower

    Back in BW(2) LU, Durant showed us how good the Hustle + Hone Claws combo can be. Hone Claws fixes the accuracy problems of Hustle, and puts Rufflet's power into space. At +1, Rufflet's Attack stat reaches a whopping 40. After that, Honedge is the only thing you can't 2HKO. Return is your main STAB, and does huge damage to anything not resisting it. Pluck is the alternate STAB, since Brave Bird is sadly illegal :(. Its berry pinching effect, while rarely useful, makes it a better choice than Aerial Ace and Wing Attack. Superpower takes care of the Rock and Steel types that resist Rufflet's STABs. The EVs maximise its Speed and Attack, with the remainder buffing its Defence one point to defend from priority moves a bit better. Life Orb can be used, since it does give some notable KOs - however, I prefer Eviolite since that makes it harder to revenge kill. Here are some calcs to show what it can do at +1 if you're still skeptical.

    +1 252 Atk Hustle Rufflet Return vs. 76 HP / 132+ Def Eviolite Chinchou: 24-28 (96 - 112%) -- 68.8% chance to OHKO
    +1 252 Atk Hustle Rufflet Pluck vs. 236 HP / 196 Def Eviolite Porygon: 12-15 (46.1 - 57.6%) -- guaranteed 2HKO after Stealth Rock
    +1 252 Atk Hustle Rufflet Return vs. 196 HP / 156+ Def Eviolite Slowpoke: 18-22 (64.2 - 78.5%) -- guaranteed 2HKO
    +1 252 Atk Hustle Rufflet Pluck vs. 0 HP / 188+ Def Eviolite Ferroseed: 9-12 (45 - 60%) -- 96.5% chance to 2HKO after Stealth Rock
    +1 252 Atk Hustle Rufflet Return vs. 116 HP / 76+ Def Eviolite Vullaby: 18-22 (72 - 88%) -- 87.5% chance to OHKO after Stealth Rock
    +1 252 Atk Hustle Rufflet Return vs. 0 HP / 36 Def Eviolite Drilbur: 27-33 (122.7 - 150%) -- guaranteed OHKO

    Still not convinced? It can take a fair bit of damage too:

    0 SpA Porygon Ice Beam vs. 0 HP / 0 SpD Eviolite Rufflet: 12-16 (52.1 - 69.5%) -- guaranteed 2HKO
    236 SpA Misdreavus Thunderbolt vs. 0 HP / 0 SpD Eviolite Rufflet: 16-20 (69.5 - 86.9%) -- guaranteed 2HKO
    236+ SpA Chinchou Volt Switch vs. 0 HP / 0 SpD Eviolite Rufflet: 14-20 (60.8 - 86.9%) -- guaranteed 2HKO
    196+ Atk Timburr Ice Punch vs. 0 HP / 60 Def Eviolite Rufflet: 12-16 (52.1 - 69.5%) -- guaranteed 2HKO
    228 Atk Huge Power Bunnelby Return vs. 0 HP / 60 Def Eviolite Rufflet: 16-19 (69.5 - 82.6%) -- guaranteed 2HKO
    196+ Atk Life Orb Adaptability Corphish Aqua Jet vs. 0 HP / 60 Def Eviolite Rufflet: 10-13 (43.4 - 56.5%) -- 12.1% chance to 2HKO
     
  15. Rioku

    Rioku Not again.

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    Not much outside the top 20 but definitely worth showing.

    [​IMG]
    Magnemite @ Eviolite
    Trait: Analytic / Sturdy
    EVs: 36 Def / 236 SAtk / 236 SDef
    Modest Nature (+SAtk, -Atk)
    - Flash Cannon
    - Volt Switch
    - Move of choice
    - Move of choice 2

    As many of you know, Swirlix is a huge pain to face. It carries so many different moves and can hit like a truck from both sides that its almost impossible to check the whole thing with a single Pokemon, almost. Magnemite, while shaky on the special Swirlix, can check both sides of Swirlix. Magnemite can switch in on any of Swirlix sets' set up, tank any non critical hit, and OHKO. Ladies and gentlemen I present to you, the true Swirlix check. Scarf Magnemite can come in and out speed, but is taken down by Belly Drum sets.

    204+ SpA Swirlix Flamethrower vs. 0 HP / 236 SpD Eviolite Magnemite: 10-14 (52.6 - 73.6%) -- guaranteed 2HKO
    +1 204+ SpA Swirlix Flamethrower vs. 0 HP / 236 SpD Eviolite Magnemite: 14-18 (73.6 - 94.7%) -- guaranteed 2HKO
    +6 212+ Atk Swirlix Play Rough vs. 0 HP / 36 Def Eviolite Magnemite: 13-16 (68.4 - 84.2%) -- guaranteed 2HKO
    236+ SpA Magnemite Flash Cannon vs. 20 HP / 0 SpD Swirlix: 30-36 (130.4 - 156.5%) -- guaranteed OHKO
    236+ SpA Magnemite Flash Cannon vs. +1 20 HP / 0 SpD Swirlix: 20-26 (86.9 - 113%) -- 75% chance to OHKO
    236+ SpA Analytic Magnemite Flash Cannon vs. 20 HP / 0 SpD Swirlix: 36-44 (156.5 - 191.3%) -- guaranteed OHKO
    236+ SpA Analytic Magnemite Flash Cannon vs. +1 20 HP / 0 SpD Swirlix: 26-32 (113 - 139.1%) -- guaranteed OHKO
     
    Last edited: Mar 11, 2014
  16. Whereabouts Unknown

    Whereabouts Unknown Absolutely Stunning Forum Moderator Channel Leader Forum Moderator Channel Leader

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    Really though, why haven't I run into anyone else using this:

    [​IMG]
    Surskit (F) @ Eviolite / Focus Sash
    Trait: Swift Swim
    EVs: 20 Def / 196 SAtk / 20 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Sticky Web
    - Hydro Pump
    - Signal Beam
    - Ice Beam / Icy Wind / Aqua Jet

    Maybe someone else gets Sticky Web who's better at it? Oh well, Surskit is pretty solid for me. Although I don't play LC that much, Sticky Web does great work paired with Meditite / Honedge etc, and it's won me a lot of easy matches against HO teams.

    The typing of Bug/Water is unique and pretty good, giving it three weaknesses and five resists. Offensively, the dual STAB is pretty solid on neutral coverage, hitting most of the tier pretty hard. It has workable bulk to run Eviolite, but Focus Sash has its advantages of course. Ice Beam to hit ... Dragons, I guess. Icy Wind to lower the current mon's speed and let you take the advantage while setting up the Web, while also hitting Dragons. Aqua Jet to finish Sashes off, and also because priority in general is useful. Surskit's a fantastic support Pokémon, great anti-lead, and an overall useful team member.

    tl;dr, use Surskit!
     
  17. Noog

    Noog So much potential...

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    I like to use bulkier Sticky Web users in case the enemy has Rapid Spin/Defog -- allows me to get off another Web after it gets removed.

    [​IMG]
    Sewaddle (F) @ Eviolite
    Trait: Overcoat
    EVs: 156 HP / 116 Def / 36 SAtk / 196 SDef
    Calm Nature (+SDef, -Atk)
    - Sticky Web
    - Synthesis
    - Bug Buzz
    - Giga Drain

    Surprisingly for one of those early Bug-types, Sewaddle has pretty decent stats. Its typing might be downright terrible, but its 45/70/60 bulk makes it the bulkiest Sticky Web user in the tier. To top it all off, it gets Synthesis for recovery, which is slightly better now that weather isn't everywhere. Despite its higher Attack stat, its physical movepool consists of Bug Bite and Seed Bomb, making attacking from the special side a better idea as it gets Bug Buzz and Giga Drain (and Energy Ball, if you want power over sustain). Unfortunately, it still gets OHKO'd by half the tier due to its typing, but refrain from sending out against Fire- and Flying-types and it'll be a nice tank and support Pokémon.

    Alternate moves can be used; Bug Buzz and Giga Drain has terrible coverage, and Sewaddle isn't hitting for very much anyway, so you can forgo one of the two for Toxic or even Electroweb for additional utility. The physical set can work with Bug Bite eating berries, but I think the special set hits for more.

    Sticky Web is OP in a tier filled with HO. Offensive Pokémon that rely on Speed can't do much when their Speed is cut to 2/3.
     
  18. TGW

    TGW CaralloMan

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    CVcrew.PRS
    Sharing my little hidden gem.

    [​IMG]
    REEPNENpяs (Mareep) (M) @ Eviolite
    Trait: Static
    EVs: 156 HP / 196 Def / 158 SAtk
    Bold Nature (+Def, -Atk)
    - Thunder Wave
    - Signal Beam
    - Reflect
    - Thunderbolt

    Why use Mareep? Simple: Bulk+Static+Fake Out spamming tier = Free Paralyzed opps. Mareep has a massive Physical bulk and if we add Reflect we'll have a couple of turns to wait for Static to act (or just Thunder Wave the opp). But also, bulky doesnt mean weak. Thunderbolt can hit quite nicely all those Fighting pokes like Meditite or Mienfoo. Also, its a perfect coverage for any Flying poke (Murkrow/Fletchling/Vullaby) and even for Pawniards. Signal Beam is just a filler move since it has a pretty poor moveset and Signal is useful sometimes to face pokes like Exeggcute or Tangela for example. Lets do some calcs:

    Attacking
    158 SpA Mareep Thunderbolt vs. 0 HP / 236 SpD Eviolite Meditite: 7-9 (36.8 - 47.3%) -- guaranteed 3HKO
    158 SpA Mareep Thunderbolt vs. 236 HP / 236 SpD Eviolite Murkrow: 14-20 (56 - 80%) -- guaranteed 2HKO (Weird Set I know, just to make clear it OHKOs Offensive Krows)
    158 SpA Mareep Thunderbolt vs. 0 HP / 196 SpD Eviolite Mienfoo: 7-10 (33.3 - 47.6%) -- guaranteed 3HKO
    158 SpA Mareep Signal Beam vs. 236 HP / 236 SpD Exeggcute: 24-32 (96 - 128%) -- 81.3% chance to OHKO

    Defending
    196+ Atk Pure Power Meditite Fake Out vs. 156 HP / 196+ Def Eviolite Mareep: 5-6 (20.8 - 25%) -- 0% chance to 4HKO
    196+ Atk Pure Power Meditite Drain Punch vs. 156 HP / 196+ Def Eviolite Mareep through Reflect: 6-7 (25 - 29.1%) -- guaranteed 4HKO
    236 Atk Murkrow Sucker Punch vs. 156 HP / 196+ Def Eviolite Mareep: 7-10 (29.1 - 41.6%) -- 99% chance to 3HKO

    Counters/Issues
    Mareep has not too many counters appart from EQ spammers like Drilbur or Digglet, and another electric pokes (Chinchou/Helioptile) wall it quite badly. Appart from that I dont find/remember another clear issue with it (taking in consideration that its an Anti-Fake Outer.)

    *Credit for the sprite goes to pkparaiso.com
     
  19. Mylo Xyloto

    Mylo Xyloto if your world falls apart, i'd start a riot

    Joined:
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    PO Trainer Name:
    Mylo Xyloto
    [​IMG]

    Cottonee (F) @ Eviolite
    Trait: Prankster
    EVs: 196 HP / 196 Def / 116 SDef
    Bold Nature (+Def, -Atk)
    - Dazzling Gleam
    - Stun Spore / Taunt
    - Encore
    - Knock Off / Taunt / U-turn / Hidden Power

    Pretty cool set that doesn't disappoint. It has a unique typing to check Dark- and Fighting types(non-PJ) that plague LC. Has great support options. Encore really stands out as it helps teammates like SS Tirtouga, to safely setup. Stun Spore cripples fast pokemon like Misdrevus and Murkrow. Dazzling Gleam hits Fighting and Dark types hard. Last slot is up to preference. Knock Off cripples incoming walls like Ferroseed. Taunt blocks off setup and status. U-turn gains momentum. Hidden Powers Fighting and Fire are useful for Steel types like Pawniard and Ferroseed. A more offensive ev spread could be use to make below calcs KO the opposing mon.

    236+ Atk Life Orb Mienfoo High Jump Kick vs. 252 HP / 196+ Def Eviolite Cottonee: 8-9 (34.7 - 39.1%) -- guaranteed 3HKO

    236+ Atk Life Orb Mienfoo U-turn vs. 252 HP / 196+ Def Eviolite Cottonee: 6-8 (26 - 34.7%) -- 0% chance to 3HKO

    76 Atk Mienfoo Drain Punch vs. 252 HP / 196+ Def Eviolite Cottonee: 3-4 (13 - 17.3%) -- possible 6HKO

    76 Atk Mienfoo U-turn vs. 252 HP / 196+ Def Eviolite Cottonee: 4-5 (17.3 - 21.7%) -- possible 5HKO

    0 SpA Cottonee Dazzling Gleam vs. 0 HP / 0 SpD Eviolite Mienfoo: 14-18 (66.6 - 85.7%) -- guaranteed 2HKO

    0 SpA Cottonee Dazzling Gleam vs. 0 HP / 0 SpD Mienfoo: 14-20 (66.6 - 95.2%) -- guaranteed 2HKO
    0 SpA Cottonee Dazzling Gleam vs. 0 HP / 60 SpD Eviolite Scraggy: 24-28 (114.2 - 133.3%) -- guaranteed OHKO

    236 Atk Scraggy Knock Off (97.5 BP) vs. 252 HP / 196+ Def Eviolite Cottonee: 3-5 (13 - 21.7%) -- possible 5HKO
    196+ Atk Pure Power Meditite Ice Punch vs. 252 HP / 196+ Def Eviolite Cottonee: 14-18 (60.8 - 78.2%) -- guaranteed 2HKO

    0 SpA Cottonee Dazzling Gleam vs. 116 HP / 0 SpD Eviolite Meditite: 12-14 (57.1 - 66.6%) -- guaranteed 2HKO

    196+ Atk Pure Power Meditite Zen Headbutt vs. 252 HP / 196+ Def Eviolite Cottonee: 10-13 (43.4 - 56.5%) -- 59.4% chance to 2HKO

    196+ Atk Life Orb Pure Power Meditite Ice Punch vs. 252 HP / 196+ Def Eviolite Cottonee: 18-23 (78.2 - 100%) -- 6.3% chance to OHKO

    0 SpA Cottonee Dazzling Gleam vs. 0 HP / 76 SpD Meditite: 14-18 (73.6 - 94.7%) -- guaranteed 2HKO
    0 SpA Cottonee Dazzling Gleam vs. 0 HP / 0 SpD Murkrow: 18-24 (81.8 - 109%) -- 6.3% chance to OHKO
    236+ Atk Pawniard Iron Head vs. 252 HP / 196+ Def Eviolite Cottonee: 14-20 (60.8 - 86.9%) -- guaranteed 2HKO

    0 SpA Cottonee Hidden Power Fighting vs. 0 HP / 36 SpD Eviolite Pawniard: 16-20 (76.1 - 95.2%) -- guaranteed 2HKO
     
  20. Chlorine Trifluoride

    Chlorine Trifluoride You were saying?

    Joined:
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    PO Trainer Name:
    Sexy Cat
    Drifloon (F) @ Berry Juice
    Trait: Unburden
    EVs: 36 HP/4 Def/196 SpA/4 SpD/196 Spe
    Timid Nature (+Spe, -Atk)
    - Shadow Ball
    - Thunderbolt
    - Substitute
    - Calm Mind

    This is my favorite poke in the test ban. While it may look outclassed by misdreavus (and it honestly mostly is) it has unburden to hit the crazy 34 speed tier. Its typing allows it to come in on a few things (such as foongus or croagunk) and set up a sub or CMs. You can also run more bulk if you want to but hitting the 17 speed tier helps it set up on a few more things.
     
  21. Dr. Doom

    Dr. Doom Long time hater of stall

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    Revival! Anyway, a Pokémon I've been using with good success:

    Torchic @ Eviolite
    Trait: Speed Boost
    Jolly Nature (+Spd -SAtk)
    EV: 156 HP / 116 Def / 236 Spd
    Swords Dance
    Protect
    Baton Pass
    Substitute / Flame Charge

    Turns pretty much any physical attacker into an absolute monster. Ideal recipients are Cubone, Corphish, Meditite, Bunnelby and Rufflet. Swords Dance boosts Attack, while Protect buys a turn of Speed boosting. Baton Pass gives the recipient the boost. Substitute can be used to shield the recipient, while Flame Charge stops you being total Taunt bait. EVs maximise Speed and give it solid bulk.
     
  22. Chlorine Trifluoride

    Chlorine Trifluoride You were saying?

    Joined:
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    PO Trainer Name:
    Sexy Cat
    Riolu @ Eviolite
    Trait: Prankster
    Adamant Nature
    Evs: 36 hp/196 att/ 36def/ 36 sdef/ 196 spe
    Swords Dance
    Copycat
    High Jump Kick
    Crunch

    Because only men use hjk.
    Just another of my favorite sets ever. Riolu hits redonkadonks hard with hjk, especially after an SD. Everything else gos pretty much without saying. Obivous changes are drain punch, crunches slot for something like an elemental punch, the item (LIFE ORB FOR +10) and of course the evs. Do note that if you lower the speed you get murdered by fletch 100% of the time instead of 50 (unless jolly but fuck that noise)

    also might wanna update the usage stats :P
     
    confide likes this.
  23. Arceus_17

    Arceus_17 Avoid eye contact

    Joined:
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    PO Trainer Name:
    [Brief]A_17
    [​IMG]
    @Life Orb
    Trait: Hustle
    Jolly Nature
    Ev's: 228 Atk / 76 Def / 180 Spe
    - Double Edge
    - Flame Wheel
    - Sucker Punch
    - Crunch / Taunt

    When considering running Rattata, one must be extremely careful about choosing the right moveset, otherwise you'll easily end up using a weak outclassed version of Bunnelby or Taillow. I find the Guts set hopelessly outclassed by the tiny bird, which boasts a much better speed stat and a fantastic Flying STAB.

    With Hustle, Rattata becomes a ferocious physical attacker. Using its powerful STAB Double Edge (which Bunnelby lacks) it can easily tear teams apart once the opposing Rock types are weakened enough. Flame Wheel is a blessing for the rat, roasting one of the most common switch ins: Ferroseed as well as putting a dent on other Steel types that really love to switch in such as Pawniard or Magnemire. Sucker Punch is another thing it has over Bunnelby, being more powerful than Quick Attack and enabling it to revenge kill faster weakened Pokémon ot simply OHKO'ing. In the last slot there's Crunch, a great coverage move to deal with bulky oriented Ghost Types that don't really mind any other attacks like Frilish or Pumpkaboo. Taunt is an interesting option to prevent a Rock type switch in from setting up hazards, but Rattata should generally be better off doing other things.
    There are other viable options like U-Turn and Wild Charge, both have its own uses, however Bunnelby is generally a better user of those moves.
    A Jolly nature is absolutely required, as it enables Rattata to hit the precious 17 speed, tying with Pokémon like Drilbur and Mienfoo and actually having a solid chance of defeating them 1v1, something the slower rabbit could only dream about.




    252 Atk Life Orb Hustle Rattata Double-Edge vs. 236 HP / 196+ Def Eviolite Porygon: 16-19 (61.5 - 73%) -- guaranteed 2HKO after Stealth Rock

    252 Atk Life Orb Hustle Rattata Flame Wheel vs. 84 HP / 188 Def Eviolite Ferroseed: 21-26 (95.4 - 118.1%) -- guaranteed OHKO after Stealth Rock
    252 Atk Life Orb Hustle Rattata Crunch vs. 236 HP / 116+ Def Eviolite Frillish: 16-21 (64 - 84%) -- guaranteed 2HKO after Stealth Rock
    252 Atk Life Orb Hustle Rattata Sucker Punch vs. 156 HP / 92 Def Fletchling: 14-17 (60.8 - 73.9%) -- guaranteed 2HKO after Stealth Rock
     
  24. Jethalal

    Jethalal (~o.o)~ So Spooky ~(o.o~)

    Joined:
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    PO Trainer Name:
    Jethalal
    [​IMG]
    @Life Orb
    Trait: Speed Boost
    Naughty Nature
    Ev's: 196 Atk / 40 Def / 80 SpA / 32 SpD / 160 Spe
    - Waterfall
    - Crunch
    - Protect
    - Ice Beam

    Carvanha is one of the best late game sweeper.Base 90 attack with stabs Waterfall and Crunch hits hard and outspeeds with one protect thanks to its ability Speed Boost. Ice beam to get more coverage (RIP Grass) .Despite of its bad Defenses it works pretty good.
     
    Casparov likes this.
  25. confide

    confide Member

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    Mankey @ Choice Scarf
    Trait: Defiant
    Jolly Nature
    EVs: 40 HP / 196 Atk / 160 Spe / 32 SpD
    - Gunk Shot
    - Close Combat
    - U-turn
    - Beat Up

    Holy shit why the fuck is this thing D Rank LOL
    With an above average base attack this thing hits hard
    Gunk Shot hits fairies that like to switch in on fighting types (snubbull, spritzee, etc)
    Close Combat is stab that literally 2hko's everything that it doesnt resist
    U-turn is used for scouting sets, and pivoting out while dealing some chip damage. Such an amazing revenge killer
    Beat up is one of my favorites. It can be used to break sashes AND hit ghost types that the other 3 moves cant hit

    All in all this thing is a fucking monster but still doesnt get the recognition it deserves ._.
     
    Last edited: Nov 30, 2015
  26. E.T.

    E.T. SSSSSSSSSSSSS! Super Moderator Server Administrator Articles Leader Super Moderator Server Administrator Articles Leader

    Joined:
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    PO Trainer Name:
    E.T.
    [​IMG]
    Remoraid @ Choice Scarf
    Level: 5
    Trait: Hustle/Sniper
    EVs: 236 SpA / 236 Spe
    Naive Nature
    - Water Spout
    - Hydro Pump
    - Fire Blast
    - Bullet Seed/Ice Beam

    This set is pretty straightforward. Water Spout allows you to dish out massive damage while your HP is full. Remoraid has a surprisingly good move pool as well. You can run Hustle with Bullet Seed to be able to knock out Water-types; otherwise, just use Sniper.

    [​IMG]
    Mantyke @ Eviolite
    Level: 5
    Trait: Water Absorb
    EVs: 156 HP / 196 Def / 116 SDef / 36 Spe
    Bold Nature/Calm Nature
    - Rest
    - Sleep Talk
    - Scald
    - Air Slash

    Thanks to Mantyke's enormous base 120 Special Defense, it can serve as a nice special wall. I prefer to use a Bold nature so that it can take physical hits and check Fighting-types better, but a Calm nature gives you even more Special Defense. It works better if you pair it with a Ground-type or something that can block Volt Switch because Mantyke can also switch into Water, Ice, and Grass-type moves.