Whoo stall team. I'm Blue Harvest on Serebii / etc if that matters at all. Importable: Spoiler Zoroark (Swampert) (F) @ Leftovers Trait: Torrent EVs: 252 HP / 252 Def / 4 SDef Relaxed Nature (+Def, -Spd) - Earthquake - Scald - Stealth Rock - Roar Faggot (Chansey) (F) @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Heal Bell - Softboiled - Seismic Toss - Toxic Noir (Dusclops) (F) @ Eviolite Trait: Pressure EVs: 252 HP / 252 SDef Sassy Nature (+SDef, -Spd) - Rest - Pain Split - Night Shade - Curse Lithophage (Salamence) (F) @ Leftovers Trait: Intimidate EVs: 252 HP / 252 Def / 4 SDef Impish Nature (+Def, -SAtk) - Brick Break - Roost - Roar - Dragon Tail SQUID! (Teantacruel) (F) @ Leftovers Trait: Rain Dish EVs: 252 HP / 120 Def / 136 SDef Calm Nature (-Atk, +SDef,) - Scald - Rapid Spin - Toxic Spikes - Sludge Bomb IED (Ferrothorn) (F) @ Shed Shell Trait: Iron Barbs EVs: 252 HP / 4 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Power Whip - Gyro Ball - Spikes - Leech Seed 5th gen stall! Capped at #2. @ Leftovers Torrent Relaxed 252 HP / 252 Defense / 4 Special Defense Earthquake Roar Stealth Rock Boiling Water I used to have Hippowdon here, but Swampert has been much more team friendly. Hippowdon's Sandstorm went great lengths to killing the opponent but due to my own reliance on Leftovers or Evolution Stone it became extremely difficult to keep my pokes in good health. Swampert has the benefit of also laughing at Hihidaruma (Fire Gorilla) and just destroying Jirachi. I'm having trouble choosing between Boiling Water and Protect. Boiling Water is awesome in its own right and supplies some residual damage but Protect gives me some added healing and scouting. I'm going for Boiling Water now since its so cool (no pun intended) and because burning Ononokusu is funny. Boiling Water also hurts Hippowdon and lets me make use of Torrent I guess. @ Evolution Stone Natural Cure Bold 252 HP / 252 Defense / 4 Special Defense Heal Bell Softboiled Seismic Toss Toxic Walled by Shanderaa? Well then all I have to do is not get trapped until Toxic Spikes are down. I know the EVs look basic and thoughtless but they do something amazing. They take physical hits better than 252/252 Impish Swampert while taking Special hits better than 4/252 Calm Blissey. All at the cost of being slightly weak to Substitute wielding Ghosts. Whatever. One great thing about Chansey is it is a hard counter to Kyuremu and Sazandora (barring Cheer Up sets). It easily beats Nasty Plot Taunt Borutorosu and can sponge a ridiculous amount of hits. I dropped Wish, because despite the mass healing I found myself screwed by status far too often. Particularly Politoed, Breloom and Ninetales. Yeah, Shanderaa is a constant threat, but Toxic Spikes and Stealth Rocks keep him in check. Its just a matter of not being too liberal with Chansey until Toxic Spikes are down. Sub Calm Mind Shanderaa isn't even all that common any more. @ Black Sludge Rain Dish Calm 252 HP / 136 Special Defense / 120 Defense Boiling Water Toxic Spikes Rapid Spin Sludge Bomb Tentacruel gives me a way to instantly absorb Toxic Spikes while also holding a healing item and no fear of Shanderaa. These are the main reasons I'm using it over Forretress, but its also my favorite Pokemon. A decent check to Blaziken, Politoad, Abomasnow, Breloom, Shanderaa, Scizor, Ninetales, Burungeru, Heatran, Lucario, Cloyster, Zoroaaku (usually), Vaporeon, Infernape, some Urugamosu, Genosekuto, Manaphy (only if it lacks Rest), Ludicolo, and Forretress. Sludge Bomb gives a good STAB move to hit a lot of things hard and can rack up residual damage on some dangerous threats like Garchomp and Dragonite who try to switch in for "free" and end up poisoned. @ Shed Shell Iron Barbs Sassy (0 Speed IVs) 252 HP / 168 Special Defense / 88 Defense Spikes Gyro Ball Power Whip Leech Seed Bulky Water counter as well as Spiker. Stops that poofy-headed Grass thing cold. Lays Spikes due to its amazing ability to wall tons of stuff. Leech Seed is his only form of healing, but its acceptable as long as I keep Nattorei away from Flamethrowers. I'm not sure what else to say, its a standard set. I am looking into an alternate EV spread though. I'm considering dropping Nattorei and Tentacruel for Forretress and filling the spare slot with a Rotom Wash. Rotom would check Rain, Gyarados, Drill Mole, Scizor (kinda) and possible use HP Fire to lure in Nattorei. @ Leftovers Intimidate Impish 252 HP / 252 Defense / 4 Special Defense Brick Break Dragon Tail Roost Roar More now than even defensive Salamence is deserving a stall team slot. Roost can keep him healthy even against Stealth Rocks, and with new threats like Jaroda, Drill Mole, Rock / Fighting bull and the half dozen or so new fighting types Salamence has ample times to switch in and kill stuff. Dragon Tail is really cool since its like Roar with 60 base power. It really screws with Yache berry dragons and racks up unbelievable amounts of residual damage. It kind of sucks when it misses though, and it can't get around Substitutes. But the extra damage it has is too good to pass up. I'm also running Roar. It sounds absolutely stupid, but double phasing moves works amazingly well. Against things that can't really hurt me or will obviously switch (Roopushin or Forretress) I Dragon Tail freely. Against things that actually can do damage or use Substitute like a +1 Jaroda or Poofy Headed Grass thing Roar is the better move. Roar also doesn't miss. Brick Break is mostly filler, but it has come in handy striking Snorlax, Drill Mole and Tyranitar. Salamence survives a +2 Drill Mole Rock Slide. @ Evolution Stone Pressure Sassy (0 Speed IV) 252 HP / 252 Special Defense / 4 Defense Night Shade Curse Rest Pain Split So much Special Defense is so Dusclops can take on LO Starmie and Latias without risking a Trick on Chansey (who is much more valuable). Special Defense is also 3HKOed by Shanderaa Shadow Ball meaning if Shanderaa switches in on Stealth Rocks and Dusclops has enough HP remaining it can actually win one on one. Minimum speed allows me to be outrun by Machamp and any other Payback users.. and take less damage from Gyro Ball I guess. Curse is a good final solution to "last pokemon Curselax" style enemies. Dusclops is usually bulky enough to Rest after a Curse or even use Pain Split and really **** with the opponent. Rest is more of a last ditch effort then my primary healing since no Sleep Talk and Sleep's new waking mechanic means I need to find some random thing that will sit around while I try and wake up. Heal Bell is enough to keep Dusclops awake, so it works out just fine. Problems: . Rankurusu - Magic Guard Calm Mind is a 6-0. Terrakion - Not as big of a threat, but it can do some damage. Salamence paired with Dusclops can take it out. Ononokusu - With Toxic Spikes down its no problem, but it hits really, REALLY hard.