Fighting is one of the best STABs around. It hits 5 types for super effective damage, with only 3 resisting it and only 1 being immune. And in UU, Fighting types rule the roost. If you make a UU team that has trouble with Fighting types, it will fail. Fact. There are a loads of Fighting types in UU for you to choose from. With so many to choose from, each of them needs a Unique Selling Point: either something it does that its rivals don't, or something it does noticeably better than its rivals. Without further ado, let's look at the candidates. Heracross Type: Bug/Fighting Ability(s): Swarm/Guts/Moxie Stats: 80, 125, 75, 40, 95, 85 Heracross has not 1 but 2 120 power STAB moves. STAB Megahorn lets it destroy Slowbro, normally a full stop to most of UU's physically inclined Fighting types. While most Pokémon run a Choice Scarf set with the aim of revenge killing, Heracross's Choice Scarf set is a revenge killer and a physical sweeper in one: the boosts from Moxie make it very dangerous late game. But while Moxie is great, don't forget about Guts - it gives it free switch ins on Toxics and Will-O-Wisps, which combined with the aforementioned STAB Megahorn let the Guts sets destroy physically defensive Mew which other Fighting types live in fear of. While its Speed and bulk are average at best, that hasn't stopped Heracross becoming one of UU's most popular Pokémon. Mienshao Type: Fighting Ability(s): Inner Focus/Regenerator/Reckless Stats: 65, 125, 60, 95, 60, 105 With the same Attack as Heracross backed up by a usable special attack stat and one of the best speed tiers in UU, Mienshao is a Pokémon you have to prepare for. It regularly dukes it out with Heracross for the title of UU's most popular Fighting type, and it's not hard to see why. Regenerator makes it very difficult to wear down, while Reckless gives it a Hi Jump Kick with a whopping 234 power (factoring in STAB). With Hidden Power Ice, it can even dispatch Gligar who other Fighting types have a tough time dealing with. Like Heracross, it can sweep with a Choice Scarf set - even without a boosting item, the monumental power of a Reckless boosted Hi Jump Kick coming off a 125 base Attack can plough through teams late game. Mienshao can also be a general wallbreaker with Life Orb and a sweeper with Swords Dance. It can even support its team with Baton Pass, able to pass Substitute, Swords Dance, Work Up and Calm Mind. While it sounds too good to be true though, it has a few faults. It lives in fear of most Ghost types, and while it can certainly bring the pain it sure as hell can't take it. Machamp Type: Fighting Ability(s): Guts/No Guard/Steadfast Stats: 90, 130, 80, 65, 85, 55 Having the highest Attack of all the Fighting types in UU is certainly a good place to start. But don't think it ends there for Machamp. OU for most of the first 4 generations, now Machamp lives to wreck terror in UU. These days its USP is its ability No Guard. While no longer exclusive, Machamp is still by far and away the best user. Thanks to No Guard, Dynamicpunch goes from a gimmick to a terrifying attack to switch into - not only will it do heavy damage to anything not resisting it, it will also confuse the target. Therefore, the opponent has a choice - stay in, and risk confusion damage or switch out and possibly give Machamp a turn of set up. It has a decent movepool as well, with Dynamicpunch being backed up by Stone Edge (which also greatly benefits from No Guard), Ice Punch, Thunderpunch and Payback. However it is slow and has only just above average bulk. Virizion Type: Grass/Fighting Ability(s): Justified Stats: 91, 90, 72, 90, 129, 108 In UU you can't go 3 battles without seeing a Fighting type. So how can Virizion stand out in such a crowded competitive environment? Well for a kick off, its Grass typing gives it STAB Leaf Blade, which means its Swords Dance set has the ability to smash straight through physical tanks like Swampert, Slowbro and Milotic. But then Virizion keeps going, with the ability to run a completely different special attacking set using Calm Mind. This diversity makes it much less predictable than many of its rivals, and therefore harder to counter. 108 Speed also puts it above most of the tier, with only Crobat and Tornadus able to outpace without using a Choice Scarf. Its Grass typing helps it defensively too, giving it nice resistance to Water, Ground, Grass and Electric moves. However, it isn't all that powerful before boosting and a X4 weakness to Flying is not ideal. Scrafty Type: Dark/Fighting Ability(s): Shed Skin/Moxie/Intimidate Stats: 65, 90, 115, 45, 115, 58 A lot of people have wanted a Dark/Fighting Type Pokémon. In Gen 5, they finally got one. And Scrafty...wasn't quite what they had in mind. Gen 5 was very hit and miss from a design point of view, and Scrafty was commonly regarded as a miss. However, people quickly looked beneath its design and soon found it to be a great Pokémon. Its STAB moves alone hit all of UU (bar Heracross) for neutral damage. Speaking of moves, it also gets the improved Hi Jump Kick and excellent boosting moves in Dragon Dance and Bulk Up. This gave it 2 very effective sets, which combined with its 2 great abilities (Moxie makes it a terrifying sweeper once it gets going while Shed Skin lets it shrug off status) keeps it out of the low tiers. Flying and Fighting moves are quite common in UU though, and while Scrafty is pretty bulky it's by no means immortal. Hitmontop Type: Fighting Ability(s): Intimidate/ Technician/ Steadfast Stats: 50, 95, 95, 35, 110, 70 Hitmontop is used almost exclusively as a Rapid Spinner. That's a valuable niche right there, and with Foresight it can prevent more defensive Ghosts from blocking its Rapid Spin. Removing entry hazards is a very important job: indeed, for Pokémon like Yanmega and Choice Chandelure it is integral to their success. It does have its uses beyond Rapid Spinning: with Intimidate it can stop a lot of physical sweepers from doing their thing and act as a great check to Pokémon like physical Sharpedo and Dragon Dance Scrafty. UU is not a friendly home for Hitmontop though these days - Zapdos, Crobat, Togekiss, Azelf, Mew and Metagross have all descended from OU (or Ubers in Mew's case) into UU, and new threats have arrived in the form of Cofagrigus, Chandelure, Reuinclus and Vicinti. Cobalion Type: Steel/Fighting Ability(s): Justified Stats: 91, 90, 129, 90, 72, 108 Cobalion probably has the hardest time standing out of all the Fighting types in UU. Its Attack stats aren't that high, and while its Steel typing gives it a plethora of resistances it also gives it common weaknesses to Ground, Fighting and Fire moves. However, it does have a niche - of all the Fighting types in UU it's the only one that doesn't fear Flying types. While Crobat scares out Scrafty, Virizion and most Heracross and Mienshao, Cobalion can take anything it has and OHKO with a boosted Stone Edge or Hidden Power Ice. Speaking of boosting moves, like Virizion it can run physical and special sets equally well. It can also set up Stealth Rock, and although it faces stiff competition from Bronzong it has better speed and Taunt to set it apart. While it may be struggling to hang onto its place in UU, it can still be very effective if used correctly. So there are UU's Fighting types. They can all be brilliant with the right support, and very rarely will they not be effective on your team. While the Fighting type was a joke in Gen 3, nobody's laughing now. Sidenote: Yes I know Meloetta's alternate forme is part Fighting type - however, most people who run Meloetta leave it as a special attacker. I've tried the Relic Song set, and it was OK but nothing special. True it got through Snorlax quicker but besides that the special sets are usually better. I'm also going to make a similar thread about the Psychic types in NU (leaving out the shitty ones like Grumpig and Unown obviously). I didn't include movesets because I thought you guys would already know them anyway, and frankly I couldn't be bothered. Do you think I should include them in the Psychic type thread?